MeshFind
The mesh find tools.
Example
application = cf.Application.getInstance() project = application:NewProject() -- Settings for normal meshing project.Contents.SolutionConfigurations.GlobalFrequency.Start = "1e08" -- Create geometry cuboid1 = project.Contents.Geometry:AddCuboid(cf.Point(0, 0, 0), 1, 1, 1) cuboid1:UnlinkMesh() -- Obtain the 'MeshFind' object meshFind = project.Contents.Meshes.Find -- Check there are no intersecting meshes intersectingMeshes = meshFind:GetIntersectingMeshes() if #intersectingMeshes > 0 then print("There are intersecting mesh elements.") else print("There are no intersecting mesh elements.") end -- Add another cuboid cuboid2 = project.Contents.Geometry:AddCuboid(cf.Point(0.5, 0.5, 0.5), 1, 1, 1) cuboid2:UnlinkMesh() -- Check for intersecting meshes intersectingMeshes = meshFind:GetIntersectingMeshes() if #intersectingMeshes > 0 then print("There are intersecting mesh elements.") else print("There are no intersecting mesh elements.") end
Inheritance
Usage locations
The MeshFind object can be accessed from the following locations:
- Properties
- MeshCollection collection has property Find.
Property List
Method List
- Delete ()
- Deletes the entity.
- Duplicate ()
- Duplicates the entity. (Returns a Object object.)
- GetIntersectingMeshes ()
- Returns meshes with mesh triangles that intersect but are not connected. (Returns a List of Mesh object.)
- GetIntersectingMeshes (meshpartlist List of Mesh)
- Returns meshes with mesh triangles that intersect but are not connected within a subset of mesh parts. (Returns a List of Mesh object.)
- GetProperties ()
- Returns a table of properties representing the state of the object. The properties table can be used with the SetProperties method to change multiple properties of the object in one step. (Returns a table object.)
- SetProperties (properties Object)
- Modifies the state of the object using the provided table of properties. This method is used to modify multiple properties of the object in a single step.
Static Function List
- GetDefaultProperties ()
- Creates a table containing the default settings to create an object. (Returns a table object.)
Property Details
Method Details
- Delete ()
- Deletes the entity.
- Duplicate ()
- Duplicates the entity.
- Return
- Object
- The new (duplicated) entity.
- GetIntersectingMeshes ()
- Returns meshes with mesh triangles that intersect but are not connected.
- GetIntersectingMeshes (meshpartlist List of Mesh)
- Returns meshes with mesh triangles that intersect but are not connected within a subset of mesh parts.
- GetProperties ()
- Returns a table of properties representing the state of the object. The properties table can be used with the SetProperties method to change multiple properties of the object in one step.
- Return
- table
- A table defining the properties.
- SetProperties (properties Object)
- Modifies the state of the object using the provided table of properties. This method is used to modify multiple properties of the object in a single step.
- Input Parameters
- properties(Object)
- A table of properties defining the new state of the object.
Static Function Details
- GetDefaultProperties ()
- Creates a table containing the default settings to create an object.
- Return
- table
- A table containing the default properties.