World

World coordinate system + gravity field + default animation definition

    World

Library

Mechanics/MultiBody

Description

Model World represents a global coordinate system fixed in ground. This model serves several purposes:

  • It is used as inertial system in which the equations of all elements of the MultiBody library are defined.
  • It is the world frame of an animation window in which all elements of the MultiBody library are visualized.
  • It is used to define the gravity field in which a multi-body model is present. Default is a uniform gravity field where the gravity acceleration vector g is the same at every position. Additionally, a point gravity field or no gravity can be selected. Also, function gravityAcceleration can be redeclared to a user-defined function that computes the gravity acceleration, see example Examples.Elementary.UserDefinedGravityField.
  • It is used to define default settings of animation properties (e.g., the diameter of a sphere representing by default the center of mass of a body, or the diameters of the cylinders representing a revolute joint).
  • It is used to define a visual representation of the world model (= 3 coordinate axes with labels), of the defined gravity field and of a ground plane perpendicular to the gravity direction.
    MultiBody.World

Since the gravity field function is required from all bodies with mass and the default settings of animation properties are required from nearly every component, exactly one instance of model World needs to be present in every model on the top level. The basic declaration needs to be:

inner Modelica.Mechanics.MultiBody.World world

Note, it must be an inner declaration with instance name world in order that this world object can be accessed from all objects in the model. When dragging the "World" object from the package browser into the diagram layer, this declaration is automatically generated (this is defined via annotations in model World).

All vectors and tensors of a mechanical system are resolved in a frame that is local to the corresponding component. Usually, if all relative joint coordinates vanish, the local frames of all components are parallel to each other, as well as to the world frame (this holds as long as a Parts.FixedRotation, component is not used). In this "reference configuration" it is therefore alternatively possible to resolve all vectors in the world frame, since all frames are parallel to each other. This is often very convenient. In order to give some visual support in such a situation, in the icon of a World instance two axes of the world frame are shown and the labels of these axes can be set via parameters.

Parameters

World_0

NameLabelDescriptionData TypeValid Values

mo_enableAnimation

enableAnimation

= true, if animation of all components is enabled

Scalar

true
false

mo_animateWorld

animateWorld

= true, if world coordinate system shall be visualized

Scalar

true
false

mo_animateGravity

animateGravity

= true, if gravity field shall be visualized (acceleration vector or field center)

Scalar

true
false

mo_animateGround

animateGround

= true, if ground plane shall be visualized

Scalar

true
false

mo_label1

label1

Label of horizontal axis in icon

String

mo_label2

label2

Label of vertical axis in icon

String

mo_gravityType

gravityType

Type of gravity field

Structure

mo_gravityType/choice1

No gravity field

Number

0
1

mo_gravityType/choice2

Uniform gravity field

Number

0
1

mo_gravityType/choice3

Point gravity field

Number

0
1

mo_g

g

Constant gravity acceleration

Scalar

mo_n

n

Direction of gravity resolved in world frame (gravity = g*n/length(n))

Vector of size 3

mo_mue

mue

Gravity field constant (default = field constant of earth)

Scalar

mo_driveTrainMechanics3D

driveTrainMechanics3D

= true, if 3-dim. mechanical effects of Parts.Mounting1D/Rotor1D/BevelGear1D shall be taken into account

Scalar

true
false

mo_gravityAcceleration

gravityAcceleration

Function to compute the gravity acceleration, resolved in world frame

FromModelica('Modelica.Mechanics.MultiBody.Forces.Internal.standardGravityAcceleration')
FromModelica('Modelica.Mechanics.MultiBody.Examples.Elementary.Utilities.theoreticalNormalGravityWGS84')

mo_ndim

ndim

Scalar

mo_ndim2

ndim2

Scalar

mo_headLength

headLength

Scalar

mo_headWidth

headWidth

Scalar

mo_lineLength

lineLength

Scalar

mo_lineWidth

lineWidth

Scalar

mo_scaledLabel

scaledLabel

Scalar

mo_labelStart

labelStart

Scalar

mo_gravityHeadLength

gravityHeadLength

Scalar

mo_gravityHeadWidth

gravityHeadWidth

Scalar

mo_gravityLineLength

gravityLineLength

Scalar

mo_ndim_pointGravity

ndim_pointGravity

Scalar

World_1

NameLabelDescriptionData TypeValid Values

mo_axisLength

axisLength

Length of world axes arrows

Scalar

mo_axisDiameter

axisDiameter

Diameter of world axes arrows

Scalar

mo_axisShowLabels

axisShowLabels

= true, if labels shall be shown

Scalar

true
false

mo_axisColor_x

axisColor_x

Color of x-arrow

Vector of size 3

mo_axisColor_y

axisColor_y

Vector of size 3

mo_axisColor_z

axisColor_z

Color of z-arrow

Vector of size 3

mo_gravityArrowTail

gravityArrowTail

Position vector from origin of world frame to arrow tail, resolved in world frame

Vector of size 3

mo_gravityArrowLength

gravityArrowLength

Length of gravity arrow

Scalar

mo_gravityArrowDiameter

gravityArrowDiameter

Diameter of gravity arrow

Scalar

mo_gravityArrowColor

gravityArrowColor

Color of gravity arrow

Vector of size 3

mo_gravitySphereDiameter

gravitySphereDiameter

Diameter of sphere representing gravity center (default = mean diameter of earth)

Scalar

mo_gravitySphereColor

gravitySphereColor

Color of gravity sphere

Vector of size 3

mo_groundAxis_u

groundAxis_u

Vector along 1st axis (called u) of ground plane, resolved in world frame (should be perpendicular to gravity direction)

Vector of size 3

mo_groundLength_u

groundLength_u

Length of ground plane along groundAxis_u

Scalar

mo_groundLength_v

groundLength_v

Length of ground plane perpendicular to groundAxis_u

Scalar

mo_groundColor

groundColor

Color of ground plane

Vector of size 3

World_2

NameLabelDescriptionData TypeValid Values

mo_nominalLength

nominalLength

"Nominal" length of multi-body system

Scalar

mo_defaultAxisLength

defaultAxisLength

Default for length of a frame axis (but not world frame)

Scalar

mo_defaultJointLength

defaultJointLength

Default for the fixed length of a shape representing a joint

Scalar

mo_defaultJointWidth

defaultJointWidth

Default for the fixed width of a shape representing a joint

Scalar

mo_defaultForceLength

defaultForceLength

Default for the fixed length of a shape representing a force (e.g., damper)

Scalar

mo_defaultForceWidth

defaultForceWidth

Default for the fixed width of a shape representing a force (e.g., spring, bushing)

Scalar

mo_defaultBodyDiameter

defaultBodyDiameter

Default for diameter of sphere representing the center of mass of a body

Scalar

mo_defaultWidthFraction

defaultWidthFraction

Default for shape width as a fraction of shape length (e.g., for Parts.FixedTranslation)

Scalar

mo_defaultArrowDiameter

defaultArrowDiameter

Default for arrow diameter (e.g., of forces, torques, sensors)

Scalar

mo_defaultFrameDiameterFraction

defaultFrameDiameterFraction

Default for arrow diameter of a coordinate system as a fraction of axis length

Scalar

mo_defaultSpecularCoefficient

defaultSpecularCoefficient

Default reflection of ambient light (= 0: light is completely absorbed)

Scalar

mo_defaultN_to_m

defaultN_to_m

Default scaling of force arrows (length = force/defaultN_to_m)

Scalar

mo_defaultNm_to_m

defaultNm_to_m

Default scaling of torque arrows (length = torque/defaultNm_to_m)

Scalar

Ports

NameTypeDescriptionIO TypeNumber

frame_b

implicit

Coordinate system fixed in the origin of the world frame

output

1