| 2. | Click the entity selector switch and select the data type of the entity you want to scale (nodes, surfaces, etc.). | 
| 3. | Indicate the entities you want to scale:  | 
| • | Select the entities on your model in the graphics area.  | 
or 
| • | Click the yellow data type box and use the extended entity selection menu. | 

Selected entities highlight in white.
| 4. | Click node under origin: and pick a node to define the origin of scaling.  Click twice to type in a Node ID instead of clicking a node. | 
| Note: | If you don’t select a node for the origin, the global or local coordinate system’s origin is used (see next step). | 

In this example, the center node is selected as the origin.
| 5. | Click the coordinate system toggle to select the global system or a local system.   | 
If you use a local system, enter the ID of the desired system or click it in the graphics area.
| 6. | Select scaling factors: | 
| • | Click uniform and enter a uniform scaling factor, which applies to all scales. | 
or 
| • | Click x scale =, y scale =, or z scale = and enter the scaling factors for the corresponding coordinates. | 
| 7. | Click scale+ or scale– to change the selected entity’s size.   | 

This image shows the results of a uniform scale- operation.
 
Undo
To undo scaling, use the opposite function without changing the scaling factors or origin.  Each click of scale+ reverses a click of scale- and vice versa.