Create symmetric copies of selected objects in a radial pattern.

1. On the ribbon, click the Modify tab.
2. In the Symmetry group, click the Radial Symmetry icon.

3. Click one or more objects, and then right-click to confirm.
4. In the guide bar, enter an Angle.
5. Type the number of Copies.
6. Optional: To define the axis of symmetry, select one of the following options:
• X (default): Orient the axis of symmetry along the global x-axis.
• Y: Orient the axis of symmetry along the global y-axis.
• Z: Orient the axis of symmetry along the global z-axis.
• Ref geometry: You can align the axis of symmetry with reference geometry by clicking another object in the scene.
• Custom: You can define a custom axis of symmetry by doing the following:
1. Move the origin:
• Drag the origin point.
• Click the origin point, and then enter the x, y, and z coordinates.
2. Define the start point. This redefines the radius from the origin to the center of the object. It affects the placement of each copy and is used to calculate the specular effect.
• Drag the start point.
• Click the start point, and then enter the x, y, and z coordinates.
3. Rotate the axis of symmetry:
• Drag the rotation arrow.
• Click a rotation arrow, and then enter a Degree.
4. Define the diameter of the axis of symmetry:
• Drag the diameter arrow.
• Click the diameter arrow, and then enter a Diameter.
7. Optional: To trim the intersections when a source object and a copy intersect, click Trim objects.
Note: The source object is not trimmed; it is used to trim a copy.
8. Optional: To combine the source objects with the symmetric copies, click Combine with inputs.
Note: The source objects can be edited in the construction history, but they will no longer be listed in the Model Browser.
9. To create a specular effect (mirror), in the Control Panel, select Specular effect.
Note: This option only works when you have an even number of copies.
10. Right-click and mouse through the check mark to exit, or double-right-click.