Extrude profiles or 2D surfaces in one or two directions to create solids or 3D surfaces with optional end caps. Create
a new part or combine, merge, subtract, or intersect the extruded shape with existing parts.
Push, pull, or revolve a face, sketch, line, or 2D edge to extrude it into a solid or surface, create or resize a
hole, eliminate rounds, or modify wall thickness.
Project tools onto targets in a specified direction and split the targets. You can also extract the projection without
splitting the targets to create wire geometry.
A part instance creates a copy of the part that is linked to the original part. When the original part is updated,
the instance is automatically updated as well.
Extrude
Extrude profiles or 2D surfaces in one or two directions to create solids or 3D surfaces with optional end caps. Create a new part or combine, merge, subtract, or intersect the extruded shape with existing parts.
Revolve
Revolve one or more faces, sketches, lines, or 2D edges about an axis.
Push/Pull
Push, pull, or revolve a face, sketch, line, or 2D edge to extrude it into a solid or surface, create or resize a hole, eliminate rounds, or modify wall thickness.
Pipe
Create a pipe along one or more edges/lines. The pipe has a uniform cross section that can be circular, square, rectangular, or triangular.
Patch
Use the Patch tool to fill in missing surfaces, or to remove and remake bad or problematic surfaces.
Boolean
Create a new part by using one set of solids to edit another set of solids.
Slice
Slice a set of solid objects with a cutting plane or surfaces.
Project & Split
Project tools onto targets in a specified direction and split the targets. You can also extract the projection without splitting the targets to create wire geometry.
Simplify
Clean up problem areas in the geometry of a model before running an analysis.
Partition
Divide a solid part into design and non-design regions by selecting a hole, pocket, or face to offset.
Shell
Remove material and create thin walls to generate a shelled part.
Offset
Offset surfaces or parts, thicken surface parts and convert them to solids, or thicken and hollow solid parts.
Intersect
Retain only the intersecting portions of one or more parts.
Move Faces
Translate, rotate, copy, or extend features.
Scale
Resize parts in your model, which is useful when working with an imported model that is associated with a different default unit system.
Midsurface
Extract a midsurface or side faces from thin solids, and determine where surfaces are represented.
Part Instances and Pattern Repetition
A part instance creates a copy of the part that is linked to the original part. When the original part is updated, the instance is automatically updated as well.
Replace Geometry
Replace a part in your model with an alternative design.