Occurrence (hwx.inspire.core)¶
Base class for Model, Assembly and Part.
Attributes¶
active: Bool
autoCalculateCG: Bool
autoCalculateMass: Bool
autoCalculateMoment: Bool
cg: Location
color: Color
detectCollisions: Bool
ground: Bool
ip: Inertia
mass: Double
material: Attribute
modifiable: Bool
morphable: Bool
movable: Bool
name: Attribute
position: Attribute
transparency: Double
visible: Bool
volume: Double
Properties¶
Public Methods¶
classmethod getClass (cls, className)
destroy (self)
getAllChildren (self, type=None, **kwds)
getChildren (self, type=None, recursive=False, sorted=False, **kwds)
getDependents (self, recursive=False, **kwds)
getReferences (self, recursive=False, **kwds)
isa (self, type=None, filter=None, name=None, wildcard=None, **kwds)
modelPositions (self)
save (self, file)
Attribute Details¶
active : Bool¶
Returns or sets the object activeness.
Setting this on or off sets all children. Setting to True sets all the parents active too.
autoCalculateCG : Bool¶
Determines whether the center of gravity is auto calculated.
autoCalculateMass : Bool¶
Determines whether the mass value is automatically calculated based upon volume and material density.
autoCalculateMoment : Bool¶
Determines whether the mass moment of inertia is automatically calculated.
cg : Location (units=”length”)¶
Returns the object’s global center of gravity as a point.
color : Color¶
Determines the color assigned to the object when it is displayed in the modeling window.
The default color for parts is gray, but a different color can be assigned.
detectCollisions : Bool¶
Determines whether to detect collision.
It prevents parts in the model from overlapping and has been enabled by default.
ground : Bool¶
Returns or sets the object to be ground or immovable.
ip : Inertia (units=”massMI”)¶
Specifies the inertial properties of this object.
Resistance to change in motion (ixx, iyy, izz, ixy, izy, ixz).
mass : Double (units=”m”)¶
The mass of the object.
material : Attribute¶
The material of the object.
Every part in the model has a material assigned to it. The default material is steel, but a different material can be assigned.
modifiable : Bool¶
Determines whether the selected object can be edited.
morphable : Bool¶
Determines whether the selected object shape can be changed.
movable : Bool¶
Determines whether the selected object can be translated in the modeling window or has been locked in place.
name : Attribute¶
Returns or sets the name of the object.
It can be any text string, including spaces, although it’s best to avoid using the following characters: ” ‘ * ? and $.
While these characters are allowed, they could create difficulties when you export the model to other applications.
position : Attribute¶
Specifies the global transform as a Matrix44.
transparency : Double¶
Specifies the transparency of the object.
Allows you to change the transparency, according to a percentage. By default, objects are 0% transparent(opaque).
visible : Bool¶
Determines whether the object is visible in the graphics window.
Setting this on or off sets all children. Setting to True sets all the parents visible too.
volume : Double (units=”volume”)¶
The volume of the object in the assembly.
Property Details¶
- property animationPosition¶
Temporary part position during an animation.
Setting to None will revert the part back to its modeling position.
- property axisAlignedBoundingBox¶
Returns the bounding box aligned to the axis of the object.
- property beadPatterns¶
List of BeadPatterns in the part/assembly
- property cogConstraints¶
List of COG Constraints in part/assembly
- property concentratedMasses¶
List of Concentrated Masses in part/assembly
- property displacementConstraints¶
List of Displacement Constraints in part/assembly
- property drawDirections¶
List of the DrawDirections in the part/assembly.
- property enforcedDisplacements¶
List of Enforced Displacements in part/assembly
- property grounded¶
Determines whether the part is grounded.
- property location¶
Returns origin of the object as a Point.
- property minBoundingBox¶
Returns the minimum bounding box.
- Args:
occs (Feature | Part | Assembly): Objects to bound.
- Returns:
hwBox3: The bounding box.
- property rotations¶
List of Rotations in part/assembly
- property spiders¶
List of Connectors in part/assembly
- property symmetryConstraints¶
List of SymmetryConstraints in the part/assembly
- property temperatures¶
List of Temperatures in part/assembly
Method Details¶
- classmethod getClass(cls, className)¶
Returns the class of the object.
It can be simple or qualified (with namespace). If the name is simple, we prepend the cls.namespace.
- param className
The class name.
- type className
Union[Part, Occurrence, Named..]
- returns
The class for the specified className.
- rtype
Union[Part, Occurrence, Named..]
- destroy(self)¶
Destroys occurrences from the model.
- getAllChildren(self, type=None, **kwds)¶
Returns a list of all children that matches the specified type.
- param type
Filter to use to get the children based on object type.
- type type
list[Named]
- param **kwds
Additional keyword arguments to match other attributes of the object.
- returns
The list of children that satisfy the supplied filters.
- rtype
list[Union[Part, Motor, BoundaryCondition, …]]
- getChild(self, name=None, recursive=False, **kwds)¶
Returns the child of the object which matches the specified unique name.
- param name
The name of the child object.
- type name
str
- param recursive
Search all descendents.
- type recursive
bool
- param **kwds
Additional keyword arguments to match attributes of the object.
- returns
The child object which satisfies the specified filters.
- rtype
Named
- getChildren(self, type=None, recursive=False, sorted=False, **kwds)¶
Returns a list of children that is of the specified type.
- param type
Filter objects by class.
- type type
Type[Named]
- param recursive
True to get all descendent Parts and Assemblies.
- type recursive
bool
- param sorted
Sort the children base on id.
- type sorted
bool
- returns
list[Named]
- getDependents(self, recursive=False, **kwds)¶
Get objects that reference this object through a Reference attribute.
- param recursive
- type recursive
bool
- param **kwds
Filter objects using isa.
- returns
set[Named]
- getReferences(self, recursive=False, **kwds)¶
Get objects this object references through a Reference attribute.
- param recursive
- type recursive
bool
- param **kwds
Filter objects using isa.
- returns
set[Named]
- isa(self, type=None, filter=None, name=None, wildcard=None, **kwds)¶
Determines if the object matches the specified settings or not.
- param type
The type of the object.
- type type
Union[Part, Assembly, Contact..]
- param filter
Return value of specified callback method.
- type filter
method
- param name
Name that matches exactly with object name.
- type name
str
- param wildcard
A pattern to match exactly with the object name.
- type wildcard
str
- param **kwds
Additional keyword arguments to match other attributes.
- returns
True, if a match is found, otherwise False.
- rtype
bool
- modelPositions(self)¶
Forces all objects to return the original model positions instead of the current analysis positions.
Useful when defining draw methods on GeneralObjects where behaviour is different while animating.
- save(self, file)¶
Save the Part in the specified file.
- param file
File name and path, where the file needs to be saved. Valid file extensions are:
‘.x_b’, ‘.x_t’, ‘.xmt_bin’, ‘.xmt_txt’, ‘.sat’, ‘.sab’, ‘.iges’, ‘.igs’, ‘.stl’, ‘.step’, ‘.stp’, ‘.obj’, ‘.vrml’, ‘.vrl’.
- type file
str