After running a simulation in another HyperWorks
        application, you can export a .h3d or .h5 file with animated objects. You can then open the
        file in Inspire Render and use the Animate Objects tool to quickly render a
        looped animation.
        
        First, run a simulation in another HyperWorks application to export a .h3d or .h5 file. Then open
            the file in Inspire Render.
        - 
                In the view controls at the bottom left of the modeling window, click the
                        Animate Object
                    
 icon.
                
                    Note: The time rate is displayed above the icon (for
                        example, 
1.00 in the image below). All objects in the
                        view are animated at that time rate.

 
                 
             
- 
                You can do the following:
                
                    
                                
                                    | To | 
                                    Do this | 
                                
                            
                                
                                    | Change the loop duration for selected objects | 
                                    
                                        
                                            - On the ribbon, click the
                                                  Analysis tab.
 
                                            - Click the Motion Loop
                                                  icon.
  
  
                                            - In the Control Panel, edit the Loop
                                                  duration.
 
                                         
                                     | 
                                
                                
                                    | Change the time rate for all objects | 
                                    Enter the number by which you want to multiply the real
                                        animation speed. 
   For example, currently it's at
                                            1.00, which is equal to real
                                        animation speed. Enter 2 to make the
                                        animation 2 times faster or 0.5 to
                                        make it 2 times slower.Note: The time
                                            rate impacts the Loop duration of all objects.
                                            For example, you have 2 animated objects (A and B) with
                                            a Loop duration A = 5 seconds and B = 3 seconds. Then
                                            you change the time rate to 0.5 (half of real speed).
                                            The real duration of the loop will be A = 5/0.5 = 10
                                            seconds and B = 3/0.5 = 6 seconds. 
 | 
                                
                            
 
                 
             
- 
                To end the animation, click the Animate Object
                    icon.