Mesh Edit Panel
When creating mesh-dependent realizations with quad transitions, the quad transition meshes can overlap and disturb each other if more than one set of connectors is created too close to each other. The Connector Imprint panel enables you to reconcile such transitions with each other and then modify the underlying mesh to match the results, creating a seamless, properly meshed final result.
Location: Connectors module
Use of the Mesh Edit panel is generally only required when sets of connectors with quad transitions are located too close to each other for the specified mesh size.
Panel Options
Option | Action |
---|---|
source | Select elements to be imprinted into the destination mesh when the imprint is performed. |
destination | Select the elements which are intended to assimilate the imprint mesh. |
elems to destination comp | Organize imprint elements into the appropriate components of
the destination mesh. Clear this checkbox to keep imprint
elements in their origin component.![]() |
create | Apply the imprint based on the provided input. |
reject | Reverse the last imprint action. Note: The imprint is
finalized if you leave the panel, so that you cannot reject
it if you leave the panel and then return
again.
|
return | Exit the panel. Save the current state of the imprint, but do not save the panel settings. |
Conflicting Transitions Prevent Connector Realization

However, when the components are brought closer together, the realization is disturbed because the transition areas conflict with each other.





