Browsers supply a great deal of view-related functionality by listing the parts of a model in a tabular and/or tree-based
format, and providing controls inside the table that allow you to alter the display of model parts.
FE geometry is topology on top of mesh, meaning CAD and mesh exist as a single entity. The purpose of FE geometry
is to add vertices, edges, surfaces, and solids on FE models which have no CAD geometry.
Morph constraint entities restrict or prescribe the movement of nodes during morphing, with a variety of available
methods and dimensional values. These constraints are valid across all available morphing approaches and can be individually
activated or deactivated at any time, even in between morphs or applying shapes.
Morph volume entities are highly deformable six-sided prisms which surround a portion of the FE mesh, and can be used
to manipulate a mesh by manipulating the shape of the morph volume.
Tools and workflows that are dedicated to rapidly creating new parts for specific use cases, or amending existing
parts. The current capabilities are focused on stiffening parts.
Rapidly change the shape of the FE mesh
without severely sacrificing the mesh quality.
Morph Constraints
Morph constraint entities restrict or prescribe the movement of nodes during morphing, with a variety of available methods and dimensional values. These constraints are valid across all available morphing approaches and can be individually activated or deactivated at any time, even in between morphs or applying shapes.
Free Morph
Use the Free tool to morph mesh by moving nodes, handles, or domains, by applying shapes, or by mapping to geometry.
Proximity Morph
Use the Proximity tool to morph mesh using a simple distance or perturbation value around selected nodes, faces, edges, or shapes.
Morph Volumes
Morph volume entities are highly deformable six-sided prisms which surround a portion of the FE mesh, and can be used to manipulate a mesh by manipulating the shape of the morph volume.
Shapes
Shapes are collections of perturbations from the initial configuration of the FE mesh before the morph.
Domains
Domain entities divide the model into different domains during morphing.
Handles
Handle entities control the shape of domains during morphing.
Symmetries
Symmetry entities define planes of symmetry within a model so that morphs can be applied in a symmetric fashion.
Undo All Morphs
Undo all morphs and return to the original state of the model.