Browsers supply a great deal of view-related functionality in HyperMesh by listing the parts of a model in a tabular and/or tree-based format, and providing controls inside the table
that allow you to alter the display of model parts.
Perform automatic checks on CAD models, and identify potential issues with geometry that may slow down the meshing
process using the Verification and Comparison tools.
Space frames are models that have a sparse distribution of elements, such as a car body. Space frame models can generally
have element counts in the hundreds of thousands, but their basic structure is rather simple.
Move the handles into positions that change the shape of the model to match the mesh or geometry data. If you are going
to match a mesh you need to make sure that the mesh does not get morphed when you are moving the handles.
Global morphing differs from local morphing in that there are no definite boundaries between the handles that restrict
their zones of influence. When you perform global morphing operations, the parts of the model that are morphed are those
that lie between the handles that are moving and those that are not.
If your space frame is symmetric, you can create a plane of symmetry at the center of your space frame and have your
morphs applied in a symmetric fashion.
Planar symmetry is similar to linear symmetry accept that it reduces two dimensions instead of one. This enables you
to morph your model along a single axis with only two or more handles.
Shell models are models that are made up primarily of shell elements, namely, quads, and trias. In general, a shell
model represents many parts, each with numerous features such as holes and edges, and connected together using 1D
elements such as bars and rigids.
Solid models are models that are made up of solid elements, namely, tetras, pentas, and hexas. In general, a solid
model represents a single part with numerous features such as holes, edges, bosses, flanges and ribs.
Space frames are models that have a sparse distribution of elements, such as a car body. Space frame models can generally
have element counts in the hundreds of thousands, but their basic structure is rather simple.
Planar symmetry is similar to linear symmetry accept that it reduces two dimensions instead of one. This enables you
to morph your model along a single axis with only two or more handles.
Planar symmetry is similar to linear symmetry accept that it reduces two dimensions
instead of one. This enables you to morph your model along a single axis with only two or
more handles.
From the Tools page, click HyperMorph.
Click Systems.
Create a system with the x-axis pointing along the dimension to be
retained.
Click return to go to the HyperMorph module.
Click Symmetry.
Select the create subpanel.
In the name field, enter a name.
Select the global domain icon.
Switch the selector from linear to planar.
Select the system you created.
Select the x-axis as the axis to align the symmetry.
Click create.
Click return to go to the HyperMorph module.
Click Symmetry.
Select the update by domain subpanel.
Select the global domain.
Select the planar symmetry.
Click update.
A planar symmetry is created and the other two symmetries from the global domain are
removed. You are allowed to have any number of symmetries associated with a domain
and all will apply, but combining linear and planar symmetry in the same direction
results in an unrealistic situation and poor influence calculations.
The planar symmetry icon is displayed as a filled-in rectangle perpendicular to the
system x-axis. Now each handle acts on the mesh as if it were a plane perpendicular
to the x-axis. If two handles lie in a plane perpendicular to the system x-axis,
they will be linked through symmetry. When you move a handle, all the nodes and
handles with the same x coordinates will move along with it.
Note: Since planar is a
non-reflective type of symmetry, leaving symlinks unchecked will not prevent the
handles from having linear influences. However, it will stop movements from one
handle from being applied to others. If you wish to turn the symmetry off for a
given morphing operation, make the symmetry inactive in the Morph Options
panel.
Applying a planar symmetry greatly simplifies a model. Essentially, it
reduces the model to a lying along single axis. This symmetry type is very
useful for changing dimensions along one axis through the entire model.