Mesh Visibility Settings
View the visibility settings for segments, triangles, apertures, windscreens, tetrahedra, voxels, cuboids and uniform theory of diffraction (UTD) polygons and cylinders.
Icon | Icon text | Description |
---|---|---|
Segments | Show / hide the surfaces, lines and vertices of mesh segments. | |
Metal | Show / hide the faces, edges and vertices of metal triangles. | |
Dielectric | Show / hide the faces, edges and vertices of dielectric triangles. | |
Aperture | Show / hide the faces, edges and vertices of aperture triangles. | |
Windscreen | Show / hide the faces, edges and vertices of windscreen triangles. | |
Tetrahedra | Show / hide the faces, edges, vertices and volumes of tetrahedra. | |
Voxels | Show / hide the faces, edges, wire lines, wire surfaces, volumes and grid of voxels. | |
Cuboids | Show / hide the faces, edges and vertices of cuboids.1 | |
UTD polygons | Show / hide the faces, edges and vertices of UTD polygons. | |
UTD cylinders | Show / hide faces and edges of UTD cylinders. |
Visibility Filter
The visibility filter provides additional control over the visibility of mesh elements. With this filter, mesh regions with specific labels or specific media can be filtered out.
On the 3D View contextual tabs set, on the Mesh tab, in the Visibility group, click the Visibility filter icon.