The AutoBumpStop entity limits suspension travel in bump (also known as jounce). When the distance between two bodies
becomes small, the AutoBumpStop applies a force to push the bodies apart.
The AutoReboundStop entity limits suspension travel in rebound (also known as droop). When the distance between two bodies
becomes large, the AutoReboundStop applies a force to pull the bodies together.
The AutoDamper entity is a force-velocity model designed to easily simulate a shock absorber used in ground vehicles.
The AutoDamper entity reads force-velocity data from a file written in the TeimOrbit format.
AutoBumpStop
The AutoBumpStop entity limits suspension travel in bump (also known as jounce). When the distance between two bodies becomes small, the AutoBumpStop applies a force to push the bodies apart.
AutoReboundStop
The AutoReboundStop entity limits suspension travel in rebound (also known as droop). When the distance between two bodies becomes large, the AutoReboundStop applies a force to pull the bodies together.