Components Library
- They apply equal but opposite forces on two bodies.
 - The force depends on the displacement and velocity of one body relative to the other.
 - The parameters, for example stiffness, used to compute the force are stored in a property file that is independent of the MotionView MDL file and the MotionSolve input deck.
 - You must supply a property file for each auto entity employed in a MotionView model. A reference (path and name) to the property file is stored in the MotionView MDL file and in the MotionSolve input deck written by MotionView. Currently, only MotionSolve is supported.
 - Property files are: 
- Text files which may be viewed and edited using any common text editor (TextPad, WordPad, Vim, Emacs, UltraEdit, Notepad++, etc.).
 - Compatible with Adams/Car; property files from Adams/Car may be reused with the Auto Entities in MotionView.
 - Read by MotionSolve just prior to analysis.
 
 
| Entity | Function | Features | Uses | 
|---|---|---|---|
| Bump-stop AutoBumpStop  
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                Limit suspension bump or jounce travel. | 
                  
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| Bushing  AutoBush  
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                Elastically mount suspension arms, links, sub-frames, engines, gearboxes, etc. to vehicle chassis. | 
                  
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| Frequency Dependent Bushing AutoBushFD  
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                Elastically mount suspension arms, links, sub-frames, engines, gearboxes, etc. to vehicle chassis. | 
                  
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| Damper AutoDamper  
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                Dissipate energy stored in springs and damp chassis motions. | 
                  
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| Rebound-stop AutoReboundstop  
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                Limit suspension rebound travel. | 
                  
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| Human Body AutoRider  
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                Model the mass and inertia of a vehicle driver and passengers. | 
                  
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| Spring Air AutoAirSpring  
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| Spring Coil AutoSpring  
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| Tire AutoTire  
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                Generate forces for steering, accelerating, and braking. Isolate the vehicle from small road irregularities. | 
                  
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