Inertia (hwx.inspire.core)¶
Inertial attributes is used to store any inertial values.
Components of the inertia property are ixx, iyy, izz, ixy, izy, iyz.
Public Methods¶
castForGet (self, obj, value)
castForSet (self, obj, value)
create (self, obj)
createList (self, listAttr, obj)
createListList (self, listAttr, obj)
disable (self, obj)
enable (self, obj)
getCreateArgs (self)
getDisplayName (self, obj)
getGuiValue (self, obj)
getInCoreValue (self, obj)
getUnits (self, obj)
getValue (self, obj)
getValueList (self, obj)
getValueListList (self, obj)
initialize (self, objCls, name)
loadValue (self, obj, value)
setInCoreValue (self, obj, value)
setValue (self, obj, value)
setValueList (self, obj, value)
setValueListList (self, obj, value)
Method Details¶
- classmethod apply(cls, **kwds)¶
Context manager to specify Attribute constructor kwds Useful to avoid repeating kwds while defining a related group
- castForGet(self, obj, value)¶
Converts and returns the attribute value to its external type.
- param obj
Object this attribute belongs to.
- type obj
GeneralObject
- param value
Value of the attribute to be converted.
- type value
Any
- returns
Converted value.
- rtype
value (Any)
- castForSet(self, obj, value)¶
Converts and validates the value of the attribute before setting.
Converts the value it to its internal type (and base units if applicable).
- param obj
Object this attribute belongs to.
- type obj
GeneralObject
- param value
Value of the attribute to set.
- type value
Any
- returns
Validated and converted value.
- rtype
value (Any)
- create(self, obj)¶
Creates a attribute for the specified object.
Overridden by the child class create method.
- createList(self, listAttr, obj)¶
Creates an attribute that has list of values for the specified object.
- createListList(self, listAttr, obj)¶
Creates an attribute that has nested list of values for the specified object.
- disable(self, obj)¶
Disables the attribute.
- enable(self, obj)¶
Enables the attribute.
- getCreateArgs(self)¶
Helper used in create methods
- getDisplayName(self, obj)¶
Returns the display name of the attribute.
Display name is used show the objects attribute name in the Property editor.
- getGuiValue(self, obj)¶
Returns the formatted value, as shown in the Property Editor.
- getInCoreValue(self, obj)¶
Calls the incore get method (defined in C++) of the attribute.
- param obj
Object this attribute belongs to.
- type obj
GeneralObject
- param value
Value of the attribute to get.
- type value
Any
- returns
Value returned by the incore get method.
- rtype
Any
- getUnits(self, obj)¶
Returns the units of the attribute.
- getValue(self, obj)¶
Returns the attribute value of the specified object.
- getValueList(self, obj)¶
Returns the list of values from the specified object.
- getValueListList(self, obj)¶
Returns the nested list of values from the specified object.
- initialize(self, objCls, name)¶
Initializes the attribute.
- param objCls
Object class this attribute belongs to.
- type objCls
class
- param name
Name of the attribute.
- type name
str
- loadValue(self, obj, value)¶
Loads and sets the value, when a model is loaded.
- setInCoreValue(self, obj, value)¶
Calls the incore set method (defined in C++) of the attribute.
- param obj
Object this attribute belongs to.
- type obj
GeneralObject
- param value
Value of the attribute to set.
- type value
Any
- setValue(self, obj, value)¶
Sets the value for the specified object attribute.
- setValueList(self, obj, value)¶
Sets the specified list of values for the attribute.
- setValueListList(self, obj, value)¶
Sets the specified nested list of values for the attribute.