Browsers supply a great deal of view-related functionality by listing the parts of a model in a tabular and/or tree-based
format, and providing controls inside the table that allow you to alter the display of model parts.
FE geometry is topology on top of mesh, meaning CAD and mesh exist as a single entity. The purpose of FE geometry
is to add vertices, edges, surfaces, and solids on FE models which have no CAD geometry.
Use the Local tool to create a design within a predetermined localized region of an existing model. The tool will
automatically patch the open voids, create the voxel design space, and create a TIE contact between the local design
space and the surrounding structure.
Structural adhesives can be very useful for boosting structural stiffness, but they are expensive; hence, determining
an optimized quantity and location becomes crucial. Use the Adhesives tool to quickly create OptiStruct optimization run-ready setups that can help to find optimized locations for structural adhesives.
Tools and workflows that are dedicated to rapidly creating new parts for specific use cases, or amending existing
parts. The current capabilities are focused on stiffening parts.
Use the Global tool to create global voxel meshes.
From the Design Space ribbon, click the
Global tool.
Define voxel options.
On the guide bar, click .
In the Voxel size field, enter a value.
In the Create voxels at: field, select one of the following:
Intersections and Voids (default)
Voids only
Intersections only
Select include volume entities.
Include volume entities define the outer bound of the package space. All
space within the include selection will have voxels created unless otherwise
specified.
Important: You must select at least one
include.
Components, elements, lines, surfaces, and solids are supported. Change the
entity type from the guide bar selector.
Optional: Select exclude volume entities.
Exclude volume entities define the non-design parts and/or subsystems. All
space within the exclude will be exempt from having voxels created within
it.
Components, elements, lines, surfaces and solids are supported. Change the
entity type from the guide bar selector.
Optional: Select or create a symmetry.
Symmetry allows the voxel design space to be generated using one or more
symmetry planes. Once the voxels are created and edited as necessary, the
voxels can then be reflected to generate the full model.
Select an existing symmetry.
Create a new symmetry by clicking the Symmetry
selector to activate, then right-click in empty space and select
Create New from the context menu.
Click Create.
Voxels are generated at both the intersection of the part(s) and fills the voids of
the appropriate package space.
When the voxels are generated, two new entities are created and append to the
Model Browser: Design Spaces and Symmetry Planes. Symmetry
Planes will only appear if the Symmetry option is used during voxel generation. Both
of these entities store and persist the necessary information for further downstream
use, and are saved in the .hm
binary file. For example, if the non-design package space changes, you can simply
select and update the exclude entities and re-generate the voxels.
Modify the Design Space entity by selecting it in the browser and then invoking the
Global tool. Changing the voxel size, the include/exclude content, and symmetry
usage is all possible. The Output Components can only be modified in the Model Browser, Entity Editor. Voxels can be
organized into one or many components to group the regions into representative
manufacturable parts, such as castings or machined parts for example. Typically,
these sort of design variables (or regions) have specific topology optimization
options applied such as draw direction for improved manufacturability.
The most efficient way to handle load case setup is to have the boundary conditions
organized in a separate Include file. If the boundary conditions are applied via
RBEs, then the RBEs should be included in the Include as well. Upon voxel creation
or update, the Include can be imported and the RBEs can be equivalenced to the new
or updated voxels. This process allows for design changes to occur and facilitates
quick boundary condition reapplication.