Browsers supply a great deal of view-related functionality by listing the parts of a model in a tabular and/or tree-based
format, and providing controls inside the table that allow you to alter the display of model parts.
FE geometry is topology on top of mesh, meaning CAD and mesh exist as a single entity. The purpose of FE geometry
is to add vertices, edges, surfaces, and solids on FE models which have no CAD geometry.
Morph constraint entities restrict or prescribe the movement of nodes during morphing, with a variety of available
methods and dimensional values. These constraints are valid across all available morphing approaches and can be individually
activated or deactivated at any time, even in between morphs or applying shapes.
Morph volume entities are highly deformable six-sided prisms which surround a portion of the FE mesh, and can be used
to manipulate a mesh by manipulating the shape of the morph volume.
Use the Morph Volumes: Enclose tool to create morph volumes with rectangular or circular shapes. Enclosed mesh and connectors are automatically
registered to the enclosing volumes by default.
Use the Morph Volumes: Split/Combine tool to split morph volumes using a single or multiple locations along an edge, combine adjacent morph volumes along
shared faces, join pairs of separate morph volumes, or equivalence any number of morph volume faces using a
search distance.
Use the Morph Volumes: Edges tool to adjust the interaction of the morph volumes by adding or removing handles on the edge of the volumes
or changing the tangency of the volumes.
Use the Morph Volumes: Register tool to review and edit the contents of morph volumes. Only registered contents will morph when morphing morph volumes.
Entities that can be registered to morph volumes are nodes and connectors.
Tools and workflows that are dedicated to rapidly creating new parts for specific use cases, or amending existing
parts. The current capabilities are focused on stiffening parts.
Morph volume entities are highly deformable six-sided prisms which surround a portion of the FE mesh, and can be used
to manipulate a mesh by manipulating the shape of the morph volume.
Use the Morph Volumes: Register tool to review and edit the contents of morph volumes. Only registered contents will morph when morphing morph volumes.
Entities that can be registered to morph volumes are nodes and connectors.
Use the Morph Volumes: Register tool to review and edit the contents of morph
volumes. Only registered contents will morph when morphing morph volumes. Entities that can
be registered to morph volumes are nodes and connectors.
From the Morph ribbon, click the Morph Volumes > Register tool.
Leave the morph volumes selector empty to review and edit contents of all morph
volumes at once (automatic), or select specific volumes to review and
edit.
Use the Registered selector to edit registered nodes or
connectors
Nodes can be manually registered to individual selected volumes, while
connectors are always registered to volumes physically enclosing them
(automatic).
Click Register on the guide bar
to update the selected entities.