Browsers supply a great deal of view-related functionality by listing the parts of a model in a tabular and/or tree-based
format, and providing controls inside the table that allow you to alter the display of model parts.
FE geometry is topology on top of mesh, meaning CAD and mesh exist as a single entity. The purpose of FE geometry
is to add vertices, edges, surfaces, and solids on FE models which have no CAD geometry.
Morph constraint entities restrict or prescribe the movement of nodes during morphing, with a variety of available
methods and dimensional values. These constraints are valid across all available morphing approaches and can be individually
activated or deactivated at any time, even in between morphs or applying shapes.
Morph volume entities are highly deformable six-sided prisms which surround a portion of the FE mesh, and can be used
to manipulate a mesh by manipulating the shape of the morph volume.
Tools and workflows that are dedicated to rapidly creating new parts for specific use cases, or amending existing
parts. The current capabilities are focused on stiffening parts.
Before you create a shape, morph the
model using one of the Morph tools.
From the Morph ribbon, click the Shapes tool.
The Edit Shapes dialog opens.
Click in the
top, left of the dialog to save the morph as a shape.
Toggle the Preview option to view the initial state of
the model vs the morphed state of the model.
Optional: Activate the Design Variable option and define a lower
bound, initial value, and upper bound to use the shape in subsequent design
optimization studies.
With the preview applied, right-click on the shape and select Apply
Preview to save the morph.
The morph is compounded each additional time you view and apply the
preview.
Tip:
Toggle to
show/hide the vectors that define the shape.
Activate the Preview option of two or more shapes and
click to
combine the morphs into a new shape.
To quickly create shapes without disrupting the morphing workflow, click the
Create Shapes satellite icon.