*Perspective()
Specifies settings for perspective drawing of 3D graphic entities.
Syntax
*Perspective (FOV, Z offset, Near plane, Far plane)
Application
MotionView, HyperView, and MediaView
Inputs
- FOV
 - Field of view angle.
 - Z offset
 - View frustum Z offset.
 - Near plane
 - Distance to the nearest plane.
 - Far plane
 - Distance to the farthest plane.
 
Context
*BeginGraphic()
Example
*BeginGraphic()
• • •
   *Perspective(10, 0, 1.68361, 1683.61)
   *ModelSource({GRAPHIC_FILE_1}, LS_DYNA d3plot)
   *ResultSource({RESULT_FILE_1}, LS_DYNA d3plot)
• • •
*EndGraphic()
      Comments
It is easier to alter these parameters through the user interface than through the session.