Use the Solid Edit panel to modify solid entities. For example, you can trim and/or split solids, as well as merge solids into a single entity.
The Solid Edit panel contains the following subpanels:
Use the Trim with Nodes subpanel to trim solids based on nodes that you pick. The nodes must define an enclosed cross-sectional surface, but this surface need not be planar. Multiple solids can be trimmed using the same set of nodes; each solid is trimmed according to the surface defined by those nodes, provided that this surface intersects each solid. However, BasicFEA only creates new surfaces within the solids—so, for example, if your nodes define a large plane that intersects two cubes, BasicFEA will only create surfaces within the cubes (and thus trim them)—it will not create a single surface filling the entire area enclosed by the nodes. Clicking trim will trim the selected solids along the 2-dimensional surface bounded by the nodes or points that you selected. Gaps between solids do not acquire a surface.
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Use the Trim with Lines subpanel to select lines from your model to define the edges of a trim plane. Three different methods of line-based trimming exist on this panel, separated into three different columns: with cut line, with bounding lines, and with sweep lines. Cut Lines refers to creating a cut through the solid along a line that you draw with the mouse. Bounding Lines refers to the process of choosing lines from the model geometry that define a plane or other 2-D area. The solid is then cut along this plane. Sweep Lines refers to selecting lines in your model and then extending those lines to create 2-D cutting surfaces. Thus, you can "sweep" the lines through your model, either along a specified vector or to one or more end points, to define the cuts.
ExamplesThe selected solid entity is cut along the line segment(s) that you laid down.
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Use the Trim with Plane/Surf subpanel to trim solid geometries using a plane or other trimming surface. Sometimes a single solid entity has feature lines that could be extended into surfaces, thereby splitting the entity into two different solids. This can be advantageous when trying to mesh solids that have complex shapes.
Panel Inputs
CommentsThis process uses the *body_splitmerge_with_plane command or *trim_solids_by_surfaces command, as appropriate.
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Use the Merge subpanel to join solid entities that are currently separated by a narrow gap. You can use this feature to combine solids that are currently separated by a surface (shown in yellow).
The dividing surface (yellow) becomes shared (green) after merging. You can merge solids in two ways: either select solids to merge, or select intervening surfaces to remove.
Panel Inputs
CommentsThis process uses the *solid_untrim command or the *solid_untrim command, as appropriate.
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Use the Detach subpanel to detach (separate) selected a solid from neighboring solids with which it shares one or more common faces (drawn in yellow). The shared/partition faces between the selected solids and the surrounding solids will be duplicated to become bounding faces of the separated solids. The partitioning faces within the selection will be maintained after they are detached from the rest of the model.
From left to right this series shows 6 attached solids; selection of 4 of the solids; and the subsequently detached The only input on this subpanel is a solids selector. Use it to pick the solids that you wish to detach from each other.
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Use the Boolean subpanel to perform complex trimming and merging operations, such as trimming a pair of intersecting solids down to only the portions of them that coincide.
In this example, only the portion shared by both cylinders is retained. Simple vs. Advanced Boolean Operations You can perform Boolean operations in a simple mode or advanced mode. In both cases, the operation combines the solids according to your specifications. However, the advanced mode also allows you to decide which internal intersection surfaces to keep.
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