Solving Faces with Physical Optics (PO)
To solve a model with physical optics (PO), you must activate PO for each relevant face.
- Select the face(s) in the 3D view or in the details tree that you want to solve with PO.
 - In the details tree, from the right-click context menu, select Properties.
 - On the Modify Face dialog, click the Solution tab.
 - 
                Under Solve with special solution method, from the
                        drop-down list, select one of the following:
                
- To use complete ray tracing, select Physical optics (PO) - full ray-tracing.
 - If the assumption can be made that all triangles on which the PO approximation is made, are illuminated, select Physical optics (PO) - always illuminated. Ray-tracing is switched off to reduce run time.
 - To use full ray tracing when the metallic triangles are only illuminated from the front (normals side), select Physical optics (PO) - only illuminated from front.
 
 - Click OK to save the face properties and to close the dialog.