| Autocleanup | Performs automatic geometry cleanup and prepares it for meshing based on the
                  parameters set in the BatchMesher criteria file, which
                  can be edited from this panel. | 
              
                | Card Editor | Select the entities that are viewed in the card image subpanel. | 
              
                | Comparison Tool | Perform a model-based CAD-CAD, CAD-FE or FE-FE comparison between two models,
                  or two selections of entities. You can also use this tool to find and report on
                  geometrical/shape differences. | 
              
                | Count | Obtain a count of all the entities in your database. | 
              
                | Defeature | Find and delete pinholes, fillets on surfaces and surface edges and duplicate
                  surfaces. | 
              
                | Delete | Delete data from a model database, preview and delete empty collectors and
                  preview and delete unused property collectors, material collectors or curves. | 
              
                | Distance | Determine the distance between two nodes/points or the angle between three
                  nodes/points or to change distances or angles. | 
              
                | Edge Edit | Modify surface edges. | 
              
                | Geom Match Topology | Fix gaps between stitched edges and vertices to make the actual geometry of
                  the surfaces consistent with the model topology. | 
              
                | Length | Determine the length of a selected group of lines. | 
              
                | Line Edit | Split, join or extend lines. | 
              
                | Lines | Create lines using a wide variety of methods. | 
              
                | Mass Calc | Obtain the mass, area and/or volume of a selected group of elements, solids
                  or surfaces. | 
              
                | Metadata to CAE | Take metadata generated as part of the CAD import process and use it to setup
                  CAE models. | 
              
                | Midsurface | Extract the midsurface representation of a solid part. | 
              
                | Nodes | Create nodes using a wide variety of methods. | 
              
                | Node Edit | Associate nodes to a point, line, or surface/solid face; move nodes along a
                  surface; place a node at a point on a surface; remap a list of nodes to a line; or
                  project nodes to an imaginary line passing through two nodes. | 
              
                | Normals | Display the normal of an element or surface, adjust the orientation of
                  element normals and reverse the normal of an element or surface. | 
              
                | Numbers | Display the IDs of an entity. | 
              
                | Organize | Reorganize your database by copying or moving data (entities) among
                  collectors or includes. | 
              
                | Permute | Switch coordinates of model entities in the global coordinate system. | 
              
                | Point Edit | Perform many point-specific geometry cleanup tasks. | 
              
                | Points | Create free points using a wide variety of methods. | 
              
                | Position | Specify a new position for model entities. | 
              
                | Project | Project data entities to a plane, vector, surface, or line. | 
              
                | Quick Edit | Many tools for rapid editing of model geometry. | 
              
                | Reflect | Reflect portions of a model about a plane, changing the selected portion into
                  a mirror image of itself. | 
              
                | Renumber | Renumber entities. | 
              
                | Rotate | Rotate entities around an axis in space. | 
              
                | Scale | Increase or decrease an entity’s dimensions. | 
              
                | Solid Edit | Modify solid entities, including trimming and/or splitting solids and merging
                  solids into a single entity. | 
              
                | Solids | Create solid geometry using a wide variety of methods. | 
              
                | Surface Edit | Allows you to perform a variety of surface editing, trimming and creation
                  functions. | 
              
                | Surfaces | Create surfaces using a wide variety of methods. | 
              
                | Systems | Create rectangular, cylindrical and spherical coordinate systems. | 
              
                | Translate | Move entities in a single specified direction. | 
              
                | Vectors | Create a vector entity. |