Use this utility to add a bead between two points in a mesh.
        
            
                Note: If you need to make a curved bead, or a bead across jointed or highly-curved
                    components, this is best accomplished with the sculpting tools in 
HyperMorph's Freehand panel.
However, the bead utility
                        presents a quick and easy way to create simple linear beads, such as those
                        used to initiate crumple zones in vehicular crash mitigation.
 
             
            Beads can be of any height or radius, and can be sharp (curved or angled along the
                top) or flat (raised from the surface, but flat along the top). However, this
                distinction will only be apparent if the radius and height are relatively close to
                the existing element size.
            
            
            
        
        - 
                From the Utility Browser, Geom/Mesh menu, click
                    Bead.
                A temporary panel is displayed in the panel area. 
- 
                Select two nodes to define the beginning and end of the bead.
                Only two nodes are supported by this tool. 
- 
                Click proceed.
                The panel closes and the Create Bead - Two Nodes
                    dialog opens. 
- 
                Enter a value for the beam radius.
                This value determines the width of the bead at its base. It is best to base
                    this to some degree on the existing element size. 
- 
                Enter a value for the base height.
                This is how far the bead rises above the mesh on which the end nodes
                    reside. 
- 
                Use the bead shape options to determine whether the bead has a flat top, or a
                    peaked or rounded one.
            
- 
                When the characteristics are set, click Create to
                    generate the bead. If the results are not satisfactory, click
                        Reject and change the characteristics, then create
                    again.
                If you need to change the start and end nodes, you will need to
                        Reject any bead already created,
                        Close the utility, and then re-open it to select new
                    nodes.