Graphic Entity Attributes Panel - Entity Display
The following options are available on the Graphic Entity Attributes panel:
Auto apply | Applies a selected option automatically whenever you select a component from the screen or from the entity list tree. You can only apply one option from the panel at a time. The current active option is displayed next to the Auto apply check box. The auto apply mode is also saved to the registry. When exiting the application, the current auto apply mode is saved and then retrieved upon restarting the application. This allows you to customize the default behavior for the auto apply mode. |
Display | The On/Off buttons enable you to turn on or off the selected entities in the
display.
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ID | IDs are the names displayed in the entity list.
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Use In Fit |
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There are four line options to apply to model components:
Click the appropriate button to display the desired feature; click another button to remove the feature. |
Shaded | Entities can be displayed as a shaded or wire frame drawing. Click to display the selected entities as a shaded drawing. Click to display the selected entities as a wire frame drawing. |
Opaque | Entities can be either opaque or
transparent.
Click to display the selected entities as opaque. Click to display the selected entities with the selected material. Click to display the selected entities as transparent. |
Implicit Graphics | Invokes the Implicit Graphics dialog. |
Color | Any color from a palette of 64 can be applied to any entity. Color can be applied to any entity in the MotionView window. Select a color from the palette to instantly change the entity's color. |
Material | Materials provide more precise control over an entity's visual properties. In
addition to color, a material defines the behavior of an object's reflected and
emitted light. By adjusting the light properties of a material, entities can be
made to look more realistic. For example, materials can be defined that make an
object appear chrome plated, glassy, metallic, and so on. Material palettes can be
defined in any session file or in a stand-alone session file. Material attributes
can be assigned to any entity in a model. The materials palette lists the
available user-defined materials.
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Note | See the *BeginPalette() statement in the Reference Guide for more information on defining a material palette. |