Contacts
Use the Contacts tool to specify the attributes of a contact force between two bodies.
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MotionView is a general pre-processor for Multibody Dynamics.
MotionView is a general pre-processor for Multi-body Dynamics.
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Use the Contacts tool to specify the attributes of a contact force between two bodies.
The Contacts panel allows you to specify the attributes of a contact force between two bodies. Each body is represented by a set of graphics entities. The graphics entities could be a point, a set of curves, or the outer surfaces of the bodies depending on the type of contact that is chosen.
A Rigid to Rigid contact captures contact forces between two rigid bodies moving relative to each other in either a 3D frame or a 2D plane.
MotionSolve supports contact between a flexible body and a rigid body or another flexible body. The method to add such a contact to a model is the same as a Rigid to Rigid Contact and uses the same panel as the contact between rigid bodies.
A Point to Deformable Surface contact can be used to model contact between a point on a rigid body and a deformable surface. When the deformable surface is defined on a surface of flexible body, this entity can be used to model contact between a rigid body and a flexible body. The contact is specified at a certain radius from the point. As a result, the contact is essentially between a sphere represented analytically and a deformable surface.
This section summarizes the post-processing capabilities that are available in MotionView, HyperView, and HyperGraph for contact models.
The Contact Properties Editor macro enables you to edit multiple contact force entities in a model simultaneously.
Use the General Constraints tool to create a generic expression based constraint.
Use the Fields tool to create a compliant connection between two bodies where stiffness or damping in one direction can be a function of displacement in another direction
The Modal Forces tool allows you to include a disturbed force on a flexible body that exists in the modal form in the flexible body H3D.
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MotionView has many pre-processing and post-processing capabilities with regards to flexible bodies, or flexbodies, for multi-body dynamics models.
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MotionView is a general pre-processor for Multibody Dynamics.
The MotionView ribbons allows you to quickly access tools and standard functions, and is located along the top of MotionView.
Create and edit various model entities.
Use the Contacts tool to specify the attributes of a contact force between two bodies.
Use the Contacts tool to specify the attributes of a contact force between two bodies.
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