Toolbar Menu

Toolbar functions allow you to control model manipulation and animation.



Figure 1.
Function Icon Description
Load Model Allows you to locate and load an H3D file. To access the file browser, click the Load Model icon on the toolbar.
To open an H3D file:
  1. Click the file browser button, .
  2. Select the file type from the drop-down menu.
  3. Type the path and file name of the file into the File name field and press Enter.

or

Use the browser to locate the file and click Open.

This file is displayed.

Show/Hide The Show/Hide mode enables the control of the model display by interactively selecting entities within the graphics area.
Click the Show/Hide mode icon on the toolbar to activate the Show/Hide mode. The Show/Hide button will remain in a depressed state (a blue background is displayed) to indicate the left mouse button is in the Show mode and the right mouse button is in the Hide mode. The Show/Hide mode will remain active until it is turned off (by clicking on the Show/Hide icon again).
Show
Enables you to show (or unmask) components by dragging a window. All the components inside the window are unmasked (or turned on) at the release of the left mouse button.
Hide
Enables you to selectively hide (or mask) components using right mouse clicks, or using the Quick Window Selection feature (dragging a window using the combination of the Shift + right mouse button). All the components inside the window are hidden at the release of the right mouse button.
Model Orientation The Model Orientation tool allows you to change the view being displayed.
  • To change the view being displayed, left-click the Model Orientation icon from the toolbar.
  • To select the view to be displayed, click on the Model Orientation icon and select one of the options from the pop up menu.
Figure 2.
    Top Set the view to the xy top plane.
    Bottom Set the view to the xy bottom plane.
    Left Set the view to the xz left plane.
    Right Set the view to the xz right plane.
    Rear Set the view to the yz rear plane.
    Front Set the view to yz front view.
    Isometric Set the view to isometric view.
Quick Section The Quick Section tool allows you to create a section cut through a model. This is useful if you want to see details inside a model. You can use this tool to define the plane of the section that you want to view and then apply a section cut. You can also use the graphical manipulators to modify the definition of the section cut, as well as translate or rotate sections anywhere in 3-D space.
  • To place a section cut along the plane that is currently displayed, left-click the Quick Section icon on the toolbar.
  • To change the plane of the section cut, click on the Quick Section and select one of the following options from the pop up menu:
    Figure 3.
    X Axis, Y Axis, Z Axis
    Cuts the model along the designated axis.
    N1,N2,N3
    Defines the normal direction of the cutting plane when nodes are picked on the model for N1, N2, and N3 using the mouse.
  • To remove the section cut from display and return the model to its normal state, left click on the drop-down menu and select Hide Quick Section.
  • To display a table which contains a listing of all of the available section cuts for the model, left click on the drop-down menu and select List.
Figure 4.

Use the check boxes to quickly turn on/off the display of the various section cuts in the graphics area.

The table allows sorting of the section cuts by name or ID. This dialog can also be dragged and resized within the graphics area.

Click Close to dismiss the List dialog (or you can also left click on the toolbar icon to dismiss the dialog).

Quick Tracking The Quick Tracking mode allows you to track an entity during animation. The model is animated with respect to the selected entity This enables you to view the dynamics of a model as the selected entity remains in the same location.
Tracking systems can be defined using a node or a plane.
  • To create a tracking system using the entity that is currently displayed, left-click the Quick Tracking icon on the toolbar.
    To change the entity of the tracking system, click on the Quick Tracking icon and select one of the following options from the pop up menu:
    Figure 5.
    ByNode
    Specify the tracking system which is defined by picking one node on the model (N1) using the mouse.
    ByPlane
    Specify the plane for the tracking system which is defined by picking three nodes on the model (N1, N2, N3) using the mouse. The normal vector of the plane is computed by a cross product of planar vectors formed by N1, N2, and N3:
    • The first node (N1) defines the Origin of the local coordinate system (the tracking system).
    • The direction from the first node (N1) to the second node (N2) defines the local axis.
    • The third node (N3) lies in the plane of interest.
  • To deactivate the tracking system and return the model to its normal state, left click on the drop-down menu and select Clear Tracking System.
  • To display a table which contains a listing of all of the tracking systems applied to the model, left click on the drop-down menu and select List.
    Figure 6.

Use the radio buttons to quickly activate and turn on/off the display of a tracking system in the graphics area.

The table allows sorting of the tracking systems by name or ID. This dialog can also be dragged and resized within the modeling window.

Click Close to dismiss the List dialog (or you can also left click on the toolbar icon to dismiss the dialog).

Measure The Quick Measure mode allows you to measure the distance between two nodes, or the angle between three nodes. Left-click the Quick Measure mode button on the toolbar to start/enter the Quick Measure mode.
When the mode is active, you can click the left mouse button to add a measure to the model. Additional measures can also be added by clicking on the icon again (while the mode is turned "on").
  • To create a measure using the type that is currently displayed, left-click the Quick Measure icon on the toolbar and pick two or three nodes on the model (the number of nodes will depend on the selected measure type).
  • To change the measure type, click on the Quick Measure icon and select one of the following options from the pop up menu:
    Figure 7.
    Distance Between
    Measures the distance between two nodes (N1, N2).
    Angle Between
    Measures the angle between three nodes (N1, N2, and N3).
    Relative Angle
    Measures the angle between the new N1 N2 direction versus the original N1 N2 direction defined at the time the measure is created (T1). The display options are True angle, X-projection, Y-projection, and Z-projection. The X-projection option displays the projected true angle onto the plane, with the x-axis as the normal. The Y-projection and Z-projection options act in a similar manner.
  • To remove the measure from display and return the model to its normal state, left click on the drop-down menu and select Hide Quick Measure.
  • To display a table which contains a listing of all of the measures applied to the model, left click on the drop-down menu and select List.
    Figure 8.

Use the check boxes to quickly turn on/off the display of the various measures in the graphics area. When a measure group is activated, it is included in the measure calculations and displayed on the screen.

The table allows sorting of the measures by name or ID. This dialog can also be dragged and resized within the graphics area.

Click Close to dismiss the List dialog (or you can also left click on the toolbar icon to dismiss the dialog).

Quick Query The Quick Query mode allows you to query nodes, elements, components, or systems. Left-click the Quick Query mode icon on the toolbar to start/enter the Quick Query mode. When the mode is active, you can click the left mouse button to query nodes, elements, components, or systems in the model. The information that is displayed will depend on the type of entity selected.
To change the entity type that is being queried, click on the Quick Query icon and select a new entity type from the pop up menu:
Figure 9.
The following information is displayed as a tool tip, according to the entity selected:
Component
Part ID, Name, Part max, and Part min.
Element
Element ID, Connectivity, and Part ID.
Node
Node ID, Coordinates, Part ID, and Contour.
System
System ID and Type.
Fit The Fit Model tool allows you to fit the entire model inside the view being displayed.
To select how the model should fit on the view being displayed, click on the Fit icon and select one of the available options from the pop up menu:
Figure 10.
    Fit Model Fit the entire model inside the view being displayed, considering only the current frame of the animation.
    Fit All Frames Fit the entire model inside the view being displayed, considering all frames of the animation.
Custom Deformation The Custom Deformation mode enables you to specify parameters for deformation display. This function can be used to see the motion of your model after analysis. You can scale the deformed shape to see the total amount of movement, or view the deformed shape by itself.

Click the Custom Deformation mode icon on the toolbar to display a field. Enter a value in the field to multiply the scale factor uniformly to components X, Y, Z and their displacements relative to the selected coordinate system. For the transient animation mode, the value is used to multiply the displacement to produce the deformed shape. For the modal and linear static animation modes, the deformed shape of the model is scaled so that the maximum deformation of the model is displayed as a specified percentage of the current model size. The model size is the diagonal length of the axis-aligned bounding box which contains all model geometry.

Display Control Allows you to change the view of a model using the display settings saved in the HyperView H3D file. To access the Display Control menu, click the icon on the toolbar.

The Display Control menu, , allows you to change the view of a model using the display settings saved in the HyperView H3D file. A check mark next to the selection means that it is displayed. These attributes are view-only when they are displayed in HyperView Player.

The following features can be displayed if they are captured during the saving of an H3D file from HyperView:

    Tracing Traces an entity during animation. A transparent image of the object is left behind at certain intervals along the path of motion.
    Tracking Tracks an entity during animation.
    Contour Displays a contour plot of your model. This allows you to see results represented as bands of color, based on the values returned from an analysis code.
    Iso Value Displays iso values for your model.
    Tensor Plot Displays a tensor plot of your model.
    Vector Plot Displays a vector plot of your model.
    Legend(s) Displays the legend.
    Section Cuts Displays a section cut through the model as previously defined in the model. This allows you to visualize the inside of the model.
    Measures Displays measures added to the model.
    Notes Displays notes applied to the model.
    Sets Displays the sets (groups) previously defined in the model.
    Exploded View Displays eroded elements in the model.
    Symmetry Displays the symmetry visualization previously defined in the model.
    Axisymmetry Displays the axisymmetry visualization previously defined in the model.
    System Plot Displays the Element, Material, or Ply coordinate system that is included in the H3D file.
    FBD Plot Displays the FBD plot visualization previously defined in the model.
    SCL Stress Classification Lines do appear in the list of options, however they are disabled and not supported currently in HyperView Player.
    Realistic Rendering Sets the rendering mode for the model to the physically based lighting mode.
    Material Appearance Sets the material appearance on the model.
    Perspective Displays graphics using true 3-D perspective. The following options are available:
Small Angle
Displays the graphics using a small angle perspective (10 degrees).
Medium Angle
Displays the graphics using a medium angle perspective (25 degrees).
Large Angle
Displays the graphics using a large angle perspective (40 degrees).
Custom
Allows you to adjust and set the angle of the perspective to a custom setting (from 5 to 45 degrees) using the Perspective Angle slider bar.
Off
Turns the perspective off.
    Boundary Geometry Displays the boundaries of the model regardless of whether or not entities are displayed. Select Features to display the feature lines of the model, or select Transparent to display the model in transparent mode.
Animation The Animation toolbar provides you access to various animation controls.
  First Time/Angle/Step

Rewind the animation to the beginning of the sequence.

  Previous Time/Angle/Step

Rewind the animation in increments.

  Start/Pause Animation

Animates the model.

Stops/pauses the animation.

  Next Time/Angle/Step Forward the animation play in increments.
  Last Time/Angle/Step Forwards the animation to the end of the sequence.
  Animation Mode , , Choose from either transient animation mode, modal animation mode, or linear animation mode.
  Current Time/Angle/Step Use the slider bar on the top right of the toolbar to view each frame increment (or use the forward, , and backward, animation control arrows). When the animation stops, you can view a deformed shape at a time step by dragging the frame slider to the desired time step, or you can animate the model manually by moving the slider back and forth.
 

Max Frame Rate

(Frames/Sec)

The speed of the animation can be changed during playback. Move the slider bar up to increase the animation speed (increase the frame rate). Move it down to decrease the animation speed (reduce the frame rate).
Note: The animation speed also depends on the size of the model and the performance level of the hardware in the workstation you are using.
Help Left-click on the Help icon to view the online help, or right-click on the Help icon to view the various Help About information.

For technical support, contact us at:

Email: hvpsupport@altair.com

Web: www.altair.com