Use the Accels (accelerations) panel to create and update concentrated accelerations by applying a load, representing
accelerations, nodes, components, sets, surfaces, points, or lines.
Use the Acoustic Cavity Mesh panel to create a fluid volume mesh for the open-air volumes of an enclosed compartment,
such as the passenger compartment of a vehicle. Structural components such as seats are modeled as separate acoustic
volumes. Once generated, this mesh can be used in noise/vibration testing.
Use the Assemblies panel to create and modify assemblies, which are collections of component and multibody collectors
or other assemblies. This method of grouping component and multibody collectors is useful because once an assembly
is created, it is possible to display components or multibodies by assembly, or to select entities by assembly rather
than by component.
Use the Autocleanup panel to perform automatic geometry cleanup and prepare your model for meshing based on the parameters
set in the BatchMesher criteria file.
Use the CFD Tetramesh panel to generate hybrid grids, containing hexa/penta/tetra elements in the boundary layer and
tetra elements in the core or fare field.
Use the Composites panel to assign and review the element material orientation of a mesh of shell and continuum shell
elements, or to review the fiber direction (ply angle) of individual composite layers.
Use the Constraints panel to place constraints or enforced displacements on a model. This is accomplished by assigning
a degree of freedom (DOF) constraint to the node.
Use the Delete panel to delete data from a model database, preview and delete empty collectors, and preview and delete
unused property collectors, material collectors, or curves. You can also delete an entire model database, if you wish
to start with a clean database.
Use the Dependency panel to find nodes that have their degrees of freedom removed by a constraint or MPC (multiple
point constraint) more than once. By identifying and correcting such dependencies prior to solving, solution errors
can be avoided.
Use the Detach panel to detach elements from the surrounding structure. You can detach elements from a portion of
your model so that it can be translated or moved, or you can offset the new nodes by a specified value. You can also
use this panel to detach and remove elements from your model.
Use the Discrete dvs panel to define a discrete design variable value table for use in size or shape optimization,
which maybe be referenced in the ddval = field on the Size, Gauge or Shape panels..
Use the Drag panel to create a surface and/or mesh by dragging a series of nodes or lines, or to create elements by
dragging selected elements. The selected entities are dragged along the specified vector creating a mesh, surface,
or elements along that vector.
Use the Dummy Positioning / Joint dof panel to rotate the dummy assemblies or specify the position of the H-Point
of a dummy assembly. The dummy database must be organized as a tree structure.
Use the Edge Edit panel to alter the connectivity status (topology) of adjacent surface edges, and stitch or split
surfaces, replace fillets with corners, and suppress or eliminate redundant edges.
Use the Edges panel to find the free edges in a group of shell elements, find "T" connections in a group of shell
elements (any edges connected to three or more elements), display duplicate nodes, and equivalence duplicate nodes.
Use the Element Cleanup panel to perform automatic cleanup of 2D elements based on the element quality criteria from
the Quality Index panel or a separate criteria file.
Use the Faces panel to find the free faces in a group of elements, and operates in the same manner as edges, but in
3D. It also allows you to find and delete duplicate nodes.
The fatigue configuration file is a user-defined external ASCII-file through which the data groups from results of static/modal/transient analysis of different solvers can be read.
Use the Fatigue panel to write stress, strain, force, and moment results from finite element analysis to an external
file that can then be used to set up fatigue analysis.
Use the FE joints panel to create, review, or update joint elements. A joint element is a definition of a connection
between two rigid bodies. Joint elements store a property and orientation information.
Use the Flux panel to apply concentrated fluxes to your model. This is accomplished by applying a load, representing
fluxes, to element nodes. Fluxes are load config 6 and are displayed as a thick arrow labeled with the word "flux."
Use the Gauge panel to create design variables (DESVAR) and property relation (DVPREL1) cards for shell and composite
laminate components (PSHELL, PCOMP, and PCOMPG) selected for size optimization.
Use the Global panel to control global parameters that are accessed by several different panels. These parameters
remain constant until changed. It also controls which components or collectors are active. Any entities you create
are stored in the active collectors. Finally, you can use this panel to specify which template file you want to use.
(Template files must first be created.)
Use the Morph Constraints panel to create constraints that restrict the movements of nodes or force compliance with
dimensional requirements during morphing. Constraints are entities and are saved with the model.
Use the Map to Geom panel to map nodes, domains, morph volume edges, or morph volume faces in your model to a line,
node list, plane, surfaces, elements, or an equation using edge domains and handles to guide the process. It also
allows you to map a mesh to section lines, apply the difference between two lines or two surfaces to a mesh, offset
a mesh in the normal direction, and map (or create) a mesh to a surface interpolated from a set of nodes or
lines.
Use the Morph Options panel to access options that are common to many of the other HyperMorph panels, and which affect morphing behavior. Morph options determine both the algorithms used for morphing as well
as how the morph is carried out by controlling features like symmetries, morph constraints, automatic smoothing and
automatic element quality checks.
Use the Integrate panel to obtain the area under a curve. The area under the curve that has been integrated is shaded
and the total area, based on the calculation, is given.
Use the Interfaces panel to create and modify interfaces. Interfaces are mainly used to define contact interactions
between various parts of the model.
Legends display the range of values for the plot. Use the Legend Edit panel to change the number of colors in the
legend or the colors of the legend. You can also reverse the colors used in the legend.
Use the Legend (xy legend) panel to edit the legend associated with an xy plot, for example you can change the font
size or the location of the legend.
Use the Line Drag panel to create a two- or three-dimensional surface and/or mesh or elements by dragging nodes, lines,
or elements along another line.
Use the Load on Geom panel to map loads or boundary conditions from geometrical entities (loads on geometry) to the
associated FE mesh entities (loads on mesh).
Use the MBS joints panel to define kinematic joints between two local coordinate systems to connect two multibody
collectors. The HyperLife Weld Certification entity created is an mbjoint.
Use the Mesh Edit panel to extend a mesh to meet another mesh and form a good connection between them, or to imprint
overlapping meshes so that they match one another.
Use the Midmesh Panel to automatically generate a mesh at the midplane location, directly from the input geometry
(components, elements, solids or surfaces), without first creating a midsurface.
Use the Midsurface panel to extract the midsurface representation of a solid part or to generate a finite element
shell representation of a solid geometry.
Use the Node Edit panel to associate nodes to a point, line, or surface/solid face; move nodes along a surface; place
a node at a point on a surface; remap a list of nodes to a line; or project nodes to an imaginary line passing through
two nodes.
Use the Normals panel to display and reverse the normals of elements or surfaces. The orientation of element normals
can also be adjusted. The normal of an element is determined by following the order of nodes of the element using
the right-hand rule.
Use the Ossmooth panel to extract and import the final design geometry from OptiStruct's topology, topography and shape optimization results into HyperLife Weld Certification.
Use the Penetration panel to check for penetrations and/or intersections of elements. After running the check, you
can use additional tools to check the penetration depth and move nodes in order to fix the problem areas; both penetrations
and intersections can be fixed.
Use the Preserve Node panel to review free, temporary, and preserved nodes, convert free and temporary nodes into
preserved nodes, convert free and temporary nodes into preserved nodes, and remove preserved nodes.
Use the Pressures panel to create pressure loads on elements by applying a load, representing pressures, to a 1D or
2D element, or to the face of a solid element.
Use the Quick Edit panel to split surfaces and washers, change the category (shared, free, and so on) of edges, create
or delete surfaces and points, project points, and trim fillets.
Use the Smooth panel to improve element quality in a surface-based mesh or a mesh of solid elements using one or more
algorithms that adjust node positions to moderate sharp variations in size or quality in adjacent elements.
Use the Spherical Clipping panel to focus on specific areas of the model by displaying only the portions of a model
inside a three-dimensional spherical volume, while masking everything outside the sphere.
Use the Spin panel to create a surface and/or mesh or elements by spinning a series of nodes, a line or lines, or
a group of elements about a vector to create a circular structure.
Use the Spline panel to create a shell mesh and/or surface. A mesh and surface can be created using nodes, points,
or lines. You can also use the Spline panel to create a mesh without a surface, or a surface without a mesh.
Use the Split panel to split plates or solid elements. In addition, hexa elements can also be split using a technique
that moves progressively through a row of elements in the model.
Use the Surface Edit panel to perform a variety of surface editing, trimming, and creation functions. This panel also
allows you to offset surfaces in their normal direction.
Use the Systems panel to create rectangular, cylindrical and spherical coordinate systems. Use this function when
you want to define nodes, loads and constraints in a different coordinate system.
Use the Tags panel to assign names to nodes, elements, lines, surfaces, points, and solids. An entity name is then
used to reference the entity across multiple versions of the same model.
HyperLife Weld Certification supports reflective and non-reflective
symmetries.
Reflective Symmetries
Reflective symmetries link handles in a symmetric fashion so that the movements of
one handle will be reflected and applied to the symmetric handles. You can also use
reflective symmetries to reflect morphs performed on domains when using the alter
dimensions: radius, curvature, and arc angle tools or any map to geom operation. To
turn the reflection of morphing operations off, clear the symlinks checkbox or
inactivate the symmetry in the Morph Options panel.
Reflective symmetries can be defined as either unilateral or multilateral, and either
approximate or enforced.
Unilateral symmetries
Have only one side that governs the others, but not vice versa. For
example, handles created and morphs applied to handles on the positive
side of the symmetry are reflected onto the other side or sides of the
symmetry, but handles created or morphs applied to handles on the other
side or sides of the symmetry are not reflected.
multilateral symmetries
All sides govern all other sides. For example, a handle created or a
morph applied to a handle on any side is reflected to all the other
sides.
Approximate symmetries
May contain handles that are not symmetric to other handles. For
example, handles created on any side of the symmetry are not reflected
to the other sides. This option is best for asymmetrical, but similar,
domains or for a cyclical symmetry applied to a mesh that sweeps through
an arc but not a full circle.
Enforced symmetries
Cannot contain handles that are not symmetric on all other sides. For
example, handles created or deleted on any side of the symmetry are
created or deleted on the other sides so that the symmetry is
maintained. When a reflective symmetry is created with the enforced
option, additional handles may also be created to meet the enforcement
requirements.
Note: Handles created due to the enforced option may not be located
on any mesh, however, they will always be assigned to the nearest domain and
will affect nodes in that domain.
Reflective symmetries are 1-plane, 2-plane, 3-plane, and cyclical.
One Plane
A mirror is placed at the origin perpendicular to the selected axis
(default = x-axis).
In Figure 1, the mesh on the left is before morphing;
the mesh on the right is after morphing. The icon for 1-plane symmetry
is a rectangle perpendicular to the symmetry system's selected axis. You
can think of this rectangle as a mirror. The highlighted handle is
moved. Notice how only the handle at the lower left has been selected
and how the handle on the upper left is automatically moved
symmetrically. This type of symmetry is very useful for a wide variety
of symmetric models.
Two Plane
Two mirrors are placed at the origin perpendicular to the selected axis
and the subsequent axis (that is x and y, y and z, z and x) (default = x
and y-axis).
In Figure 2, the mesh on the left is before morphing; the mesh on
the right is after morphing. The icon for 2-plane symmetry is two
rectangles perpendicular to the symmetry system's selected axis and
subsequent axis. You can think of these rectangles as mirrors. The
highlighted handle is moved. Notice how only the handle at the lower
left has been selected and how the other three symmetric handles are
automatically moved symmetrically. This type of symmetry is very useful
for objects symmetric across two perpendicular planes.
Three Plane
Three mirrors are placed at the origin perpendicular to all three
axes.
In Figure 3, the mesh on the left is before morphing; the mesh on
the right is after morphing. The icon for 3-plane symmetry is three
rectangles perpendicular to all three of the symmetry system axes. You
can think of these rectangles as mirrors. The highlighted handle is
moved. Notice how only the handle at the lower right has been selected
and how the other seven symmetric handles are automatically moved
symmetrically. This type of symmetry is very useful for objects
symmetric across three perpendicular planes.
Cyclical
Two mirrors are placed along the selected axis (default = z-axis) and
run through the origin with a given angle in between that is a factor of
360. The result is a wedge that is reflected a certain number of times
about the selected axis.
Figure 4
is an example of cyclical symmetry with a cyclical frequency of 8 (45
degrees per wedge). The mesh on the left is before morphing and the mesh
on the right is after morphing. The icon for cyclical symmetry is a
number of spheres lying perpendicular the symmetry system's selected
axis and connected to the origin with lines. The number of spheres is
equal to the number of symmetric wedges. Each cyclical wedge is
identical to the others when rotated through an angle (in this case 45
degrees) about the selected axis. The highlighted handle is moved.
Notice how only one handle has been selected and how the other seven
symmetric handles are automatically moved symmetrically. This type of
symmetry is very useful for objects that repeat at regular intervals
about a central point.
Non-Reflective Symmetries
Non-reflective symmetries are linear, circular, planar, radial 2D, cylindrical,
radial + linear, radial 3D, and spherical. These change the way that handles
influence nodes as well as link the symmetric handles so that the movement of one
affects the others. You can control whether or not a handle perturbation is applied
to symmetric handles for both reflective and non-reflective symmetries by selecting
or clearing symlinks or making the symmetries active or inactive in the Morph
Options panel. However, the unique handle to node influences for non-reflective
symmetries can only be turned off by making the symmetry inactive.
Generally speaking, the handles for a domain with non-reflective symmetry will act as
if they are the shape of the symmetry type. For instance, a domain with linear
symmetry causes handle movements to act on the domain as if the handle was a line in
the direction of the x-axis. A domain with circular symmetry causes handle movements
to act on the domain as if the handle was a circle centered around the z-axis. The
edges of a domain affect how influences between handles and nodes are calculated.
Non-reflective symmetries work best for domains that are shaped like the symmetry
type and have a regular mesh. For example, a circular symmetry works best for a
round domain with a concentric mesh.
Linear
Handle acts as a line drawn through the handle location parallel to the
selected axis (default = x-axis).
In Figure 5, the mesh on the left is before morphing; the mesh on
the right is after morphing. The icon for linear symmetry is two
parallel lines extending along the selected axis. The highlighted handle
is moved. Notice how the handles act on the mesh as if they were
parallel lines. This type of symmetry is very useful for changing the
shape of entire cross-sections by moving only a few handles.
Circular
Handle acts as a circle drawn through the handle position about the
selected axis (default = z-axis).
In Figure 6, the mesh on the left is before morphing; the mesh on
the right is after morphing. The icon for circular symmetry is a circle
at the origin of the symmetry system lying perpendicular to the selected
axis. The highlighted handle is moved. Notice how the handles act on the
mesh as if they are circles about the selected axis. This type of
symmetry is very useful for keeping a circular part circular while
manipulating its shape.
Planar
Handle acts as a plane drawn through the handle location perpendicular
to the selected axis (default = x-axis).
In Figure 7, the mesh on the left is before morphing; the mesh on
the right is after morphing. The icon for planar symmetry is a shaded
rectangle perpendicular to the symmetry system's selected axis. The
highlighted handle is moved. Notice how the handles act on the mesh as
if they were perpendicular planes. This type of symmetry is very useful
for manipulating the shape of regular sections along their length
without changing their profile.
Radial 2D
Handle acts as a ray drawn through the handle position originating from
and extending perpendicular to the selected axis (default =
z-axis).
In Figure 8, the mesh on the left is before morphing; the mesh on
the right is after morphing. The icon for radial 2-D symmetry is a flat
cone with its vertex at the symmetry system origin and perpendicular to
the selected axis. The highlighted handle is moved. Notice how the
handles act on the mesh as if they were rays extending in a radial
direction away from the selected axis. This type of symmetry is very
useful for changing the shape of a part while keeping its radial profile
intact.
Cylindrical
Handle acts as a cylinder drawn through the handle position about the
selected axis (default = z-axis).
In Figure 9, the mesh on the left is before morphing; the mesh on
the right is after morphing. The icon for cylindrical symmetry is a
cylinder parallel to the symmetry system's selected axis centered about
the origin. The highlighted handle is moved. Notice how the handles act
on the mesh as if they were cylinders. This type of symmetry is the
equivalent of using both circular and linear symmetry together and is
very useful for making circular changes to solid meshes.
Radial + Linear
Handle acts as a plane drawn through the handle position extending from
the selected axis (default = z-axis).
In Figure 10, the mesh on the left is before morphing; the mesh on
the right is after morphing. The icon for radial+linear symmetry is a
3-D wedge lying perpendicular to the selected axis with its vertex at
the symmetry system origin. The highlighted handle is moved. Notice how
the handles act on the mesh as if they were planes parallel to and
extending away from the selected axis. This type of symmetry is the
equivalent of using both radial and linear symmetry together and is very
useful for making radial changes to solid meshes.
Radial 3D
Handle acts as a ray drawn through the handle position originating from
origin.
Figure 11
is an example of radial 3-D symmetry. The model is a hollow sphere made
with solid elements. The mesh on the left is before morphing; the mesh
on the right is after morphing. The icon for radial 3-D symmetry is a
cone with its vertex at the origin of the symmetry system. The
highlighted handle is moved. Notice how the handles act on the mesh as
if they were rays extending away from the origin. This type of symmetry
is very useful for making radial changes to spherical objects.
Spherical
Handle acts as a sphere drawn through the handle position centered on
the origin.
In Figure 12, the mesh on the left is before morphing; the mesh on
the right is after morphing. The model is a hollow sphere made with
solid elements. The icon for spherical symmetry is a sphere centered at
the symmetry system origin. The highlighted handle is moved. Note how
the handles act on the mesh as if they were spheres centered at the
origin. This type of symmetry is useful for changing the shape of
spherical objects while keeping their spherical shape intact.