Extrude profiles or 2D surfaces in one or two directions to create solids or 3D surfaces with optional end caps. Create
a new part or combine, merge, subtract, or intersect the extruded shape with existing parts.
Project tools onto targets in a specified direction and split the targets. You can also extract the projection without
splitting the targets to create wire geometry.
Push, pull, or revolve a face, sketch, line, or 2D edge to extrude it into a solid or surface, create or resize a
hole, eliminate rounds, or modify wall thickness.
A part instance creates a copy of the part that is linked to the original part. When the original part is updated,
the instance is automatically updated as well.
Extrude
Extrude profiles or 2D surfaces in one or two directions to create solids or 3D surfaces with optional end caps. Create a new part or combine, merge, subtract, or intersect the extruded shape with existing parts.
Revolve
Revolve one or more faces, sketches, lines, or 2D edges about an axis.
Extract
Extract selected geometry features and transfer them to a new part.
Sweep
Sweep a profile along a path to create a solid or surface. Create a new part or combine, subtract, or intersect the swept shape with existing parts.
Pipe
Create a pipe along one or more edges/lines. The pipe has a uniform cross section that can be circular, square, rectangular, or triangular.
Pattern
Create a linear or circular pattern of parts or faces.
Project & Split
Project tools onto targets in a specified direction and split the targets. You can also extract the projection without splitting the targets to create wire geometry.
Slice
Slice a set of solid objects with a cutting plane or surfaces.
Intersect
Retain only the intersecting portions of one or more parts.
Shell
Remove material and create thin walls to generate a shelled part.
Push/Pull
Push, pull, or revolve a face, sketch, line, or 2D edge to extrude it into a solid or surface, create or resize a hole, eliminate rounds, or modify wall thickness.
Offset
Offset surfaces or parts, thicken surface parts and convert them to solids, or thicken and hollow solid parts.
Move Faces
Translate, rotate, copy, or extend features.
Partition
Divide a solid part into design and non-design regions by selecting a hole, pocket, or face to offset.
Simplify
Clean up problem areas in the geometry of a model before running an analysis.
Patch
Use the Patch tool to fill in missing surfaces, or to remove and remake bad or problematic surfaces.
Midsurface
Extract a midsurface or side faces from thin solids, and determine where surfaces are represented.
Scale
Resize parts in your model, which is useful when working with an imported model that is associated with a different default unit system.
Part Instances and Pattern Repetition
A part instance creates a copy of the part that is linked to the original part. When the original part is updated, the instance is automatically updated as well.
Replace Geometry
Replace a part in your model with an alternative design.