Apply, Scale, and Position a Label

A label is a special type of texture that allows you to layer an image over an existing material. It is useful for applying logos or bar codes to objects in your scene.

Turn on the Materials display mode, so you can see the changes as they are applied.
  1. Select an object.
  2. On the ribbon, click the Rendering tab.
  3. Click the Texture Positioning icon.

  4. In the Control Panel, click the Labels tab.
  5. Click Image, and then browse to the image file.
    Note: You can use a file that includes transparency.
  6. Click Open to apply the label.
  7. Define the appearance of the label:
    Option Description
    Visible Select this option to turn the label on.
    Reflectivity % Define the strength of the reflections.

    Enter a value of 0-100, where 100 produces perfect mirror reflections and 0 produces the weakest reflections.

    Roughness % Roughness adds texture to the material at a microscopic level. When you modify the roughness, the surface texture still looks the same; however, tiny changes invisible to the naked eye have occurred, affecting reflectivity.

    0 can produce a perfect mirror reflection.

    Lower values produce crisper and brighter reflections.

    Higher values produce blurrier, dimmer reflections. Increasing the roughness spreads and distributes reflections over the surface and creates a more matte surface.

    At values approaching 100, light becomes so scattered that reflections are barely visible, if at all.

  8. Select a Mapping method, and then reposition and resize the selected texture as desired. For more details, see:
  9. To add a label in a new layer, repeat Steps 5 to 8.
    • To move the label up or down a layer, click the label name, and then click Move Up or Move Down.
    • To delete a label, click the label name, and then click Delete.
    • To refresh a label in PS or IL, press refresh within Inspire Render to update the label.
  10. Right-click and mouse through the check mark to exit, or double-right-click.

Autoaxis Mapping

Project the texture or label onto the object in the shape of an unfolded cube.

  1. Position the texture or label:
    To Do this
    Move the origin Drag the origin.
    Translate Drag the grid.
    Flip Select Flip Horizontal or Flip Vertical.
    Rotate
    • Drag the arrows.
    • Type a X Rotation, Y Rotation, or Z Rotation.
    • Select Free Rotation, and then drag the sphere.
    Align to an axis Select Snap to Axis (Shift), and then drag it to the axis.
    Center Click Center.
    Note: To return to the previous position, click Revert.
  2. Resize the texture or label:
    To Do this
    Scale
    • Type a Global Size.
    • Type Size X, Size Y, or Size Z.
    • Select Free Scale (Alt), and then drag the edges of the box.
    Define the aspect ratio Type an Image Aspect Ratio.

    You can also select Keep Aspect.

    Fit to surface Click Fit.
Note: To reset all parameters to the default values, click Reset.

Planar Mapping

Map the texture or label along a flat surface.

  1. Position the texture or label:
    To Do this
    Move the origin Drag the origin.
    Translate Drag the grid.
    Flip Select Flip Horizontal or Flip Vertical.
    Rotate
    • Drag the arrows.
    • Type a X Rotation, Y Rotation, or Z Rotation.
    • Select Free Rotation, and then drag the sphere.
    Align to an axis Select Snap to Axis (Shift), and then drag it to the axis.
    Center Click Center.
  2. Resize the texture or label:
    To Do this
    Scale
    • Type a Global Size.
    • Type a Size X or Size Y.
    • Select Free Scale (Alt), and then drag the edges of the box.
    Define the aspect ratio Type an Image Aspect Ratio.

    You can also select Keep Aspect.

    Fit to surface Click Fit.
Note: To reset all parameters to the default values, click Reset.

Spherical Mapping

Wrap the texture or label around a sphere.

  1. Position the texture or label:
    To Do this
    Move the origin Drag the origin.
    Translate Drag the grid.
    Flip Select Flip Horizontal or Flip Vertical.
    Rotate
    • Drag the arrows.
    • Type a X Rotation, Y Rotation, or Z Rotation.
    • Select Free Rotation, and then drag the sphere.
    Align to an axis Select Snap to Axis (Shift), and then drag it to the axis.
    Center Click Center.
  2. Resize the texture or label:
    To Do this
    Scale
    • Type a value for Scale Horizontal or Scale Vertical.
    • Select Free Scale (Alt), and then drag the edges of the box.
    Define the aspect ratio Type an Image Aspect Ratio.

    You can also select Keep Aspect.

    Fit to surface Click Fit.
Note: To reset all parameters to the default values, click Reset.

Cylindrical Mapping

Wrap the texture or label around a cylinder.

  1. Position the texture or label:
    To Do this
    Move the origin Drag the origin.
    Translate Drag the grid.
    Flip Select Flip Horizontal or Flip Vertical.
    Rotate
    • Drag the arrows.
    • Type a X Rot, Y Rot, or Z Rot.
    • Select Free Rotation, and then drag the sphere.
    Align to an axis Select Snap to Axis (Shift), and then drag it to the axis.
    Center Click Center.
  2. Resize the texture or label:
    To Do this
    Scale
    • Type a value for Height and Scale Horizontal.
    • Select Free Scale (Alt), and then drag the edges of the box.
    Define the aspect ratio Type an Image Aspect Ratio.

    You can also select Keep Aspect.

    Fit to surface Click Fit.
Note: To reset all parameters to the default values, click Reset.

UV Mapping

Project the texture or label directly onto the object's surface, which is useful when you want the texture or label to follow the irregularities of an uneven surface.

  1. Position the texture or label:
    To Do this
    Move the origin Drag the origin.
    Translate Drag the grid.
    Center Click Center.
  2. Resize the texture or label:
    To Do this
    Scale Type a value for Scale Horizontal or Scale Vertical.
    Maintain the aspect ratio Select Keep Aspect.
    Fit to surface Click Fit.
Note: To reset all parameters to the default values, click Reset.