Mesh Rendering Options
View the display options for mesh colour, model outline, segment radius, wire coating, anisotropic media, windscreen layers and mesh normals.
The mesh rendering options are available on the 3D View contextual tabs set, on the Mesh tab in the Rendering group.
Icon | Icon text | Description |
---|---|---|
Mesh colour: Element face media | The mesh faces are coloured according to their media. | |
Mesh colour: Element region media | The mesh is coloured according to the surrounding region. For example, a model in free space is displayed in red to indicate that the outside region is free space. | |
Mesh colour: Element label | The mesh is coloured according to mesh labels. | |
Mesh colour: Element normal | An element normal defines the two sides of a triangle face (normal side and reverse side). The element normal for a triangle face is determined by order of the triangle vertices according to the right-hand rule. The normal side is coloured blue, while the reverse side is coloured brown. | |
Mesh colour: Element type | The mesh is coloured according to mesh types contained in the mesh. For example, different colours are be used for wire segments, metallic triangles and dielectric triangles. | |
Model outline | Highlight the edges of the model faces. | |
Segment radius | Specify the display size for the segment radius. | |
Coating | Show / hide visibility of coatings on mesh wires and triangles. | |
Orientation | Display the principal direction (for anisotropic layers), coordinate system (for 3D anisotropic media) or the reference vector orientation for characterised surfaces. | |
Windscreen Layers | Show / Hide the display of the windscreen layer thickness. | |
Normals | Show / Hide the display of mesh normals. |