Use the Fuse tool to connect discrete topology surfaces/solids/parts. The Fuse tool can be utilized to connect close proximity inputs by defining a threshold.
When performing cleanup or defining simulation parameters, it can be helpful to first find and isolate certain types
of geometry. This will give you a better idea of the areas in the model you need to focus on.
Split Surfaces and Solids
Use the Split tools to create fixed points and split surfaces or solids using a variety of methods.
Stitch Surfaces and Suppress Edges
Use the Stitch tool to stitch and unstitch adjacent or overlapping surfaces, and suppress or unsuppress edges.
Imprint Geometry
Use the Imprint tool to imprint geometry onto target surfaces or lines, thus creating new fixed points or edges.
Drag and Spin
Use the Drag/Spin tool to push or pull surfaces and spin lines and surfaces in order to creates surfaces or solids.
Combine, Subtract, Intersect Solids
Use the Boolean tool to combine solids, subtract one solid from another, and find the intersection out of the solids.
Disconnect Solids
Separate solids that are connected at a shared interface.
Find and Fill Cavities
Use the Plug tool to find and fill cavities. The Plug tool can also be used to remove protrusions, holes, and complex features.
Scale Parts
Use the Scale tool to resize geometry in your model.
Mirror Entities
Use the Mirror tool to mirror/reflect selected entities across a symmetry plane.
Fuse 2D Shell Meshes
Use the Fuse tool to connect discrete topology surfaces/solids/parts. The Fuse tool can be utilized to connect close proximity inputs by defining a threshold.
Merge Solids or Surfaces
Merge two or more solids or surfaces. Solids are merged by removing shared faces while surfaces are merged by suppressing shared edges.