Fuse 2D Shell Meshes

Use the Fuse tool to connect discrete topology surfaces/solids/parts. The Fuse tool can be utilized to connect close proximity inputs by defining a threshold.

The Fuse tool works for tessellated geometry. If the input is b-spline geometry, first convert to discrete geometry using the Convert tool.

Imprinting points on lines or surfaces creates geometry vertices similar to using the Split tool. Imprinting surfaces on surfaces imprints all source surfaces edges to the target surfaces.

The imprint direction is always normal to targets.

  1. From the Geometry ribbon, click the arrow next to the Edit tool set, then select Fuse.


    Figure 1.
  2. Optional: On the guide bar, click to define fuse options.
  3. Select source geometry.
    1. On the guide bar, select whether to fuse surfaces, solids, or parts from the first selector.
    2. Make your selection in the modeling window.
    Source geometry moves to the target.
  4. Select target geometry.
    1. On the guide bar, click the second selector and choose surfaces, solids, or parts.
    2. Make your selection in the modeling window.
    Target geometry does not move.
  5. Define a fuse threshold value.
  6. Click Fuse on the guide bar.