Force: Gravity
Command ElementModifies a gravity force element.
Format
<Force_Gravity
grav_x = "motionsolve_expression"
grav_y = "motionsolve_expression"
grav_z = "motionsolve_expression"
/>
Attributes
- grav_x
- Defines the acceleration due to gravity in the global X direction. The default value is 0.0.
- grav_y
- Defines the acceleration due to gravity in the global Y direction. The default value is 0.0.
- grav_z
- Defines the acceleration due to gravity in the global X direction. The default value is 0.0.
Example
<Force_Gravity
grav_x = "0."
grav_y = "0."
grav_z = "STEP(TIME,0,0,1,-9810)"
/>
Comments
- grav_x, grav_y,
grav_z may be specified as real numbers or as function
expressions. This allows you to model gravity as a function of time. If gravity
is modeled as a function of displacements, forces or other states of the system,
MotionSolve may have difficulty finding a
converged solution.
To represent state dependent gravity effects, use Force: Two Body Vector.