Double-click a PolyNURBS object to enter edit mode. You can then use Nurbify to visualize the object as a NURBS surface
or polymesh, and edit the vertices, edges, or faces to modify the shape.
Use the Wrap tool to quickly wrap a PolyNURBS solid around a shape. You can create multiple PolyNURBS cages, and bridge
the face of one cage to another.
Create a PolyNURBS surface on top of an existing mesh. This is useful for quickly turning a complex structural optimization
results into PolyNURBS surfaces.
PolyNURBS Edit Mode
Double-click a PolyNURBS object to enter edit mode. You can then use Nurbify to visualize the object as a NURBS surface or polymesh, and edit the vertices, edges, or faces to modify the shape.
Create
Create a PolyNURBS face, create a PolyNURBS surface from a polyline, or extract a polyline from an existing NURBS or PolyNURBS object.
Clean Up Invalid Geometry
After merging faces and welding vertices, you may need to auto-correct invalid geometry by detecting and collapsing microscopic edges and faces.
Close Hole
Close a hole in a PolyNURBS by creating a new face to fill the void.
Circle Maker
Make a selected open loop of edges circular.
Split
Split an edge, split a face, or add an edge loop.
NURBS to Poly
Convert PolyNURBS objects into polymeshes. You can then save the polymesh as a STL file and send it directly to a 3D printer.
Subdivision Surface
Refine and smooth a PolyNURBS surface by adjusting the parameters of its subdivisions.
Group Extract
Automatically color-code the selection groups of a PolyNURBS object.
Wrap
Use the Wrap tool to quickly wrap a PolyNURBS solid around a shape. You can create multiple PolyNURBS cages, and bridge the face of one cage to another.
Fit
Create a PolyNURBS surface on top of an existing mesh. This is useful for quickly turning a complex structural optimization results into PolyNURBS surfaces.
Simplify
Reduce the number of triangles in a mesh.
Fix Geometry
Identify geometry issues, clean up invalid geometry, collapse tiny edges and tiny faces, and remove spikes.