Align
An align transform.
Example
application = cf.Application.GetInstance() project = application:NewProject() -- Create a flare to align flare = project.Contents.Geometry:AddFlare(cf.Point(0, 0, 0), 1, 1, 1, 0.5, 0.5) -- Create variables to define the source workplane srcOrigin = cf.Point(0, 0, 0) srcUVec = cf.Point(1, 0, 0) srcVVec = cf.Point(0, 1, 0) -- Create variables to define the destination workplane destOrigin = cf.Point(0, 0, 2) destUVec = cf.Point(0, 0, 1) destVVec = cf.Point(-1, -1, 0) -- Align the flare alignOne = flare.Transforms:AddAlign(destOrigin, destUVec, destVVec, srcOrigin, srcUVec, srcVVec) alignTwo = flare.Transforms:AddAlign(srcOrigin, srcUVec, srcVVec, destOrigin, destUVec, destVVec) -- Remove the first align transform alignOne:Delete()
Inheritance
Usage locations
The Align object can be accessed from the following locations:
Property List
- DestinationWorkplane
 - The destination workplane. (Read/Write LocalWorkplane)
 - Label
 - The object label. (Read/Write string)
 - LocalWorkplane
 - The source workplane. (Read/Write LocalWorkplane)
 - SourceWorkplane
 - The source workplane. (Read/Write LocalWorkplane)
 - Type
 - The object type string. (Read only string)
 
Collection List
- Transforms
 - The collection of transforms on the operator. (TransformCollection of Transform.)
 
Method List
- CopyAndMirror (properties table)
 - Apply a copy and mirror using a table defining the properties. (Returns a Object object.)
 - CopyAndRotate (properties table, count number)
 - Apply a copy and rotate using a table defining the properties. (Returns a List of Object object.)
 - CopyAndRotate (origin Point, rotationaxis Vector, angle number, count number)
 - Copy and rotate the geometry. (Returns a List of Object object.)
 - CopyAndTranslate (properties table, count number)
 - Apply a copy and translate using a table defining the properties. (Returns a List of Object object.)
 - CopyAndTranslate (from Point, to Point, count number)
 - Copy and translate the geometry. (Returns a List of Object object.)
 - Delete ()
 - Deletes the entity.
 - Duplicate ()
 - Duplicates the entity. (Returns a Object object.)
 - GetProperties ()
 - Returns a table of properties representing the state of the object. The properties table can be used with the SetProperties method to change multiple properties of the object in one step. (Returns a table object.)
 - SetProperties (properties Object)
 - Modifies the state of the object using the provided table of properties. This method is used to modify multiple properties of the object in a single step.
 
Static Function List
- GetDefaultProperties ()
 - Creates a table containing the default settings to create an object. (Returns a table object.)
 
Property Details
- DestinationWorkplane
 - The destination workplane.
- Type
 - LocalWorkplane
 - Access
 - Read/Write
 
 - Label
 - The object label.
- Type
 - string
 - Access
 - Read/Write
 
 - LocalWorkplane
 - The source workplane.
- Type
 - LocalWorkplane
 - Access
 - Read/Write
 
 - SourceWorkplane
 - The source workplane.
- Type
 - LocalWorkplane
 - Access
 - Read/Write
 
 - Type
 - The object type string.
- Type
 - string
 - Access
 - Read only
 
 
Collection Details
- Transforms
 - The collection of transforms on the operator.
- Type
 - TransformCollection
 
 
Method Details
- CopyAndMirror (properties table)
 - Apply a copy and mirror using a table defining the properties.
 - CopyAndRotate (properties table, count number)
 - Apply a copy and rotate using a table defining the properties.
 - CopyAndRotate (origin Point, rotationaxis Vector, angle number, count number)
 - Copy and rotate the geometry.
 - CopyAndTranslate (properties table, count number)
 - Apply a copy and translate using a table defining the properties.
 - CopyAndTranslate (from Point, to Point, count number)
 - Copy and translate the geometry.
 - Delete ()
 - Deletes the entity.
 - Duplicate ()
 - Duplicates the entity.
- Return
 - Object
 - The new (duplicated) entity.
 
 - GetProperties ()
 - Returns a table of properties representing the state of the object. The properties table can be used with the SetProperties method to change multiple properties of the object in one step.
- Return
 - table
 - A table defining the properties.
 
 - SetProperties (properties Object)
 - Modifies the state of the object using the provided table of properties. This method is used to modify multiple properties of the object in a single step.
- Input Parameters
 - properties(Object)
 - A table of properties defining the new state of the object.
 
 
Static Function Details
- GetDefaultProperties ()
 - Creates a table containing the default settings to create an object.
- Return
 - table
 - A table containing the default properties.