Browsers supply a great deal of view-related functionality by listing the parts of a model in a tabular and/or tree-based
format, and providing controls inside the table that allow you to alter the display of model parts.
A surface represents the geometry associated with a physical part. A surface is a two-dimensional geometric entity that
may be used in automatic mesh generation.
Solids are closed volume of surfaces that can take any shape. Solids are three-dimensional entities that can be used in
automatic tetra and solid meshing.
A face is a single Non-uniform Rational B-Spline (NURBS) and is the smallest area entity. It has a separate underlying
mathematical definition, specified when it was created.
FE geometry is topology on top of mesh, meaning CAD and mesh exist as a single entity. The purpose of FE geometry
is to add vertices, edges, surfaces, and solids on FE models which have no CAD geometry.
Tools and workflows that are dedicated to rapidly creating new parts for specific use cases, or amending existing
parts. The current capabilities are focused on stiffening parts.
Create and edit circles and rectangles with the Shapes tool.
Note: When the create mode is set to FE geometry,
circles and rectangles are created as FE geometry with element tessellation.
Create and Edit Circles
Use the Circles tool to create circles for geometry construction, edit free circles, and create/toggle filled circles, for example, disk surfaces.
Create and Edit Rectangles
Use the Rectangles tool to create rectangles for geometry construction, edit free rectangles, and create/toggle filled rectangles.