Modify the Display Settings
Modify the appearance of a rendering during post-processing.
Display Settings
You can modify the exposure, tone mapping, and filtering; add effects; view the render channels; reduce noise; and perform a photometric analysis.
Exposure
- ISO
- Controls the sensitivity of the image sensor. Higher values result in
brighter images.Tip: A value of 100 is mostly used for exterior shots under a clear sky and sun light. Higher values, usually between 400 and 1600, are used mostly for interior shots.
- Exposure Value (EV)
- Controls the camera's shutter speed. Lower values result in brighter
images.Tip: For an overly bright scene, use a positive value. For an overly dark scene, use a negative value.
Tone Mapping: Standard (RAW)
- Gamma
- Default value: 2.2. Lower values will make the image darker while higher values will give a washed-out look.
Tone Mapping: Filmic
- Gamma
- Default value: 2.2. Lower values will make the image darker while higher values will give a washed-out look.
- Shadows
- Higher values will make shadows darker.
- Highlights
- Higher values will make highlights stronger.
Tonemapping: Reinhard Local
- Gamma
- Default value: 2.2. Lower values will make the image darker while higher values will give a washed-out look.
- Exposure
- Higher values will increase the overall brightness.
- Radius
- Adjust this value to remove tonemapping artifacts.
Tonemapping: Reinhard Global
- Gamma
- Default value: 2.2. Lower values will make the image darker while higher values will give a washed-out look.
- Exposure
- Higher values will increase the overall brightness.
Tonemapping: Camera Response Function (CRF)
- CRF
- Camera Response Function simulates specific camera models using real data files from the manufacturer.
Filtering
- Sharpness
- The default value (50%) is a balance between blurring and sharpening. Only applicable when Supersampling is set to Normal or High.
- Burn
- The burn value minimizes the burnt areas of an image. Lower values will reduce burnt areas.
- Chroma
- Chroma enhances the color of the image, acting like a saturation control.
- Contrast
- Higher values will give higher contrast.
- White Balance
- Can be used to balance an image using color temperature. A value of 6500K is usually used to balance light coming from the sun.
FX
- Glare
- Introduces a bloom effect in the final image.
- Vignetting
- It mimics the phenomenon where light comes through the lenses near the edges. Higher values will make the edges of the image look darker.
Channels
- Channel
- Shows a list of all the active render channels with the ability to
switch between them.
The default channel, which is rendered every time, is the Color Channel.
Denoiser
- Denoise
- Reduces the amount of noise in the final rendered
image.
- None (default)
- NVIDIA Optix: To use Optix, you need a NVIDIA GPU with a compute capability of 3.0 or higher and a driver version of 396.65 or higher.
- NLM: This denoiser filter is only
available if you selected the Presto/IR engine.
- Strength: Controls how much the denoising filter will affect the final image.
- Details: Controls the similarity in the level of detail between the final rendering and the original image. Higher values correspond to more similar levels of detail.
Analysis
- Analysis
- Turns the image into a false color rendering, so you can perform a photometric analysis.