SimulationMesh
Inheritance
The SimulationMesh object is derived from the Object object.
Usage locations
The SimulationMesh object can be accessed from the following locations:
- Properties
- Model object has property SimulationMesh.
Property List
Property List (internal only)
- AreSufficientResourcesAvailableForMeshing
- (Read only boolean)
- EstimatedTotalMemory
- (Read only number)
- EstimatedTotalNumberOfElements
- (Read only number)
- Path
- (Read only string)
- SmallestFaceOrEdgeMeshSize
- (Read only number)
- Tolerance
- (Read only number)
- UseFullBodyMeshing
- (Read/Write boolean)
- Voxels
- (Read only VoxelSimulationMesh)
Collection List (internal only)
- Bodies
- (SimulationMeshBodyCollection of SimulationMeshBodyEntity.)
- CurvilinearFaces
- (SimulationMeshCurvilinearFaceCollection of SimulationMeshCurvilinearFaceEntity.)
- CurvilinearWires
- (SimulationMeshCurvilinearWireCollection of SimulationMeshCurvilinearWireEntity.)
- Cylinders
- (SimulationMeshCylinderCollection of SimulationMeshCylinderEntity.)
- Edges
- (SimulationMeshEdgeCollection of SimulationMeshEdgeEntity.)
- Faces
- (SimulationMeshFaceCollection of SimulationMeshFaceEntity.)
- Plates
- (SimulationMeshPlateCollection of SimulationMeshPlateEntity.)
- Regions
- (SimulationMeshRegionCollection of SimulationMeshRegionEntity.)
- Wires
- (SimulationMeshWireCollection of SimulationMeshWireEntity.)
Method List
- Delete ()
- Deletes the entity.
- Duplicate ()
- Duplicates the entity. (Returns a Object object.)
- GetProperties ()
- Returns a table of properties representing the state of the object. The properties table can be used with the SetProperties method to change multiple properties of the object in one step. (Returns a table object.)
- SetProperties (properties Object)
- Modifies the state of the object using the provided table of properties. This method is used to modify multiple properties of the object in a single step.
Static Function List
- GetDefaultProperties ()
- Creates a table containing the default settings to create an object. (Returns a table object.)
Property Details
Property Details (internal only)
- AreSufficientResourcesAvailableForMeshing
- Type
- boolean
- Access
- Read only
- EstimatedTotalMemory
- Type
- number
- Access
- Read only
- EstimatedTotalNumberOfElements
- Type
- number
- Access
- Read only
- Path
- Type
- string
- Access
- Read only
- SmallestFaceOrEdgeMeshSize
- Type
- number
- Access
- Read only
- Tolerance
- Type
- number
- Access
- Read only
- UseFullBodyMeshing
- Type
- boolean
- Access
- Read/Write
- Voxels
- Type
- VoxelSimulationMesh
- Access
- Read only
Collection Details (internal only)
- Bodies
- CurvilinearFaces
- CurvilinearWires
- Cylinders
- Edges
- Faces
- Plates
- Regions
- Wires
Method Details
- Delete ()
- Deletes the entity.
- Duplicate ()
- Duplicates the entity.
- Return
- Object
- The new (duplicated) entity.
- GetProperties ()
- Returns a table of properties representing the state of the object. The properties table can be used with the SetProperties method to change multiple properties of the object in one step.
- Return
- table
- A table defining the properties.
- SetProperties (properties Object)
- Modifies the state of the object using the provided table of properties. This method is used to modify multiple properties of the object in a single step.
- Input Parameters
- properties(Object)
- A table of properties defining the new state of the object.
Static Function Details
- GetDefaultProperties ()
- Creates a table containing the default settings to create an object.
- Return
- table
- A table containing the default properties.