surf

Creates surfaces in an axes and returns handles of the surfaces.

Syntax

h = surf(x, y, z)

h = surf(z)

h = surf(..., property, value, ...)

h = surf(hAxes, ...)

Inputs

x, y, z
Range of the x, y, and z axes..
Type: double | integer
Dimension: scalar | vector | matrix
property
Properties that control the appearance or behavior of the graphics object.
Type: string
Dimension: scalar
value
Value of the properties.
Type: double | integer | string
Dimension: scalar | vector
hAxes
Axis handle. .
Type: double
Dimension: scalar

Outputs

h
Handle of the surface graphics object.

Example

Simple surf example:

clf;
x=[0:0.1:2*pi];
y=x;
z=sin(x')*cos(y);
s=surf(x, y, z);


Figure 1. Surf plot

surf example with a handle as the first argument:

clf;
x=[0:0.1:2*pi];
y=x;
z=sin(x')*cos(y);
h = axes();
s=surf(h, x, y, z)

surf example setting a property:

clf;
x=[0:0.1:2*pi];
y=x;
z=sin(x')*cos(y);
s=surf(x, y, z, 'meshlines', 'off');


Figure 2. Surf plot with meshlines off

Comments

If there is no axes, one will be created first. If x and y are omitted, the index of the columns of z is used for x coordinates and the index of the rows of z is used for y coordinates. surf takes optional arguments to control the surafce style. It can be either the color of the surface (not supported yet), or property/value pair(s), or both.