View new features for HyperWorks 2022.1.
Learn the basics and discover the workspace.
Discover HyperWorks functionality with interactive tutorials.
Start HyperWorks and configure the applications.
Create, open, import, and save models.
Set up sessions and create report templates.
Solver interfaces supported in HyperWorks.
A solver interface is made up of a template and a FE-input reader.
Browsers supply a great deal of view-related functionality by listing the parts of a model in a tabular and/or tree-based format, and providing controls inside the table that allow you to alter the display of model parts.
Create and edit 2D parametric sketch geometry.
Create, edit, and cleanup geometry.
FE geometry is topology on top of mesh, meaning CAD and mesh exist as a single entity. The purpose of FE geometry is to add vertices, edges, surfaces, and solids on FE models which have no CAD geometry.
Different types of mesh you can create in HyperWorks.
Create and edit 0D, 1D, 2D, and 3D elements.
Create, organize and manage parts and subsystems.
HyperMesh composites modeling.
Create connections between parts of your model.
Rapidly change the shape of the FE mesh without severely sacrificing the mesh quality.
Create a reduced ordered model to facilitate optimization at the concept phase.
Workflow to support topology optimization model build and setup.
Multi-disciplinary design exploration and optimization tools.
Validate the model built before running solver analysis.
Reduce a full 3D model with axisymmetric surfaces while accounting for imperfections.
Tools and workflows that are dedicated to rapidly creating new parts for specific use cases, or amending existing parts. The current capabilities are focused on stiffening parts.
Tools used for crash and safety analysis.
Airbag solutions offer airbag folder utilities and exports a resulting airbag in a Radioss deck.
Essential utility tools developed using HyperWorks-Tcl.
Import an aeroelastic finite element model with Nastran Bulk Data format.
Framework to plug certification methods to assess margin of safety from the model and result information.
Create evaluation lines, evaluate them, and optimize the interfaces to eliminate squeak and rattle issues.
Panels contains pre-processing and post-processing tools.
Results data can be post-processed using both HyperMesh and HyperView.
HyperGraph is a data analysis and plotting tool with interfaces to many file formats.
MotionView is a general pre-processor for Multibody Dynamics.
MotionView is a general pre-processor for Multi-body Dynamics.
The Model Browser allows you to view the MotionView model structure while providing display and editing control of entities.
The MotionView ribbons allows you to quickly access tools and standard functions, and is located along the top of MotionView.
Create and edit systems, assemblies, and analyses, use wizards to build models quickly, create and edit belt/pullies, NLFE stabars, and NLFE springs, access the EDEM and Track Builder tools.
Create and edit points, bodies, lines (curve graphics), solids (graphics), markers and vectors, edit grounded/ungrounded bodies, create and edit rigid body groups, configure gravity, and select material properties.
Use the Points tool to create and edit individual points, points on a vector, points along a curve, points at the center of a circle, and parametric points.
Use the Bodies tool to create and edit rigid, point mass, and deformable/flexible bodies.
In a multibody system, a rigid body is an ideal representation of solid body/part of fixed size and shape in which deformation is insignificant or neglected, or in other words, the distance between any two points of a rigid body remains unchanged (irrespective of the external forces acting on it). A rigid body will have six degrees of freedom (DOF) and therefore every additional rigid body in a multibody system adds an additional six DOF to the system.
Deformable bodies (also called Flex bodies) in multibody systems are those that can be used to model elastic deformation of the bodies of the system. The deformable body connects to its neighboring elements/bodies through interface nodes. The deformable body consists of reduced stiffness and mass matrices, which can be obtained in various ways. Two popular methods for the same are: Craig-Bampton Method and Craig-Chang Method.
The point mass body is a reduced version of the six DOF rigid body. It only has three translational DOFs, therefore the point mass body has mass but no inertia properties. The position of a point mass is defined by a center of mass point. By default, the orientation of the point mass is set to be the same as the Global Coordinate System (which never changes during simulation). The purpose of a point mass entity is to add additional representative weight to another body, for example the mass of a driver on a seat.
NLFE stands for Non Linear Finite Elements. The NLFE implementation in HyperWorks/MotionSolve is based on Absolute Nodal Coordinate Formulation or ANCF. In this approach, only absolute coordinates and global slopes are used to define the element nodal coordinates without the need for using infinitesimal or finite rotations. In complex multi-body simulations, flexible bodies are needed to improve model fidelity. In cases where the deformations and rotations are expected to be large and/or exceed linear assumptions, NLFE becomes a necessity.
The total mass, center of gravity, and inertia of the models or bodies within a model can be quickly obtained through the CG/Inertia Summary utility.
Use the tool to create curve graphics from a set of selected points or nodes. The generated curve graphics can be used to setup 2D rigid to rigid contact or advanced joints, such as point to curve or curve to curve joints. Based on the selected set of points or nodes belonging to a file graphic or CAD graphic, this tool creates a 3D cartesian curve and a curve graphic.
Use the Graphics tool to create and edit visualizations for entities during pre-processing and post-processing.
Use the Markers tool to create coordinate systems and reference frames.
Use the Vectors tool to create and edit vectors.
Use the Ground tool to change a rigid body or a rigid group to a grounded state.
Use the Rigid Groups tool to group bodies into a rigid group.
Use the tool to view, add, and edit the material properties that are used for NLFE bodies.
Create and edit various model entities.
Create and edit outputs, create and edit templates, run the solver, view reports, access the Load Export utility, use the Optimization Wizard, open HyperStudy, utilize many pre-processing and post-processing capabilities with regards to flexible bodies (or flexbodies), run MS/EDEM cosimulation in batch mode, and generate H3D from EDEM.
MotionView supports the importing of several types of CAD and FE formats.
MotionView has many pre-processing and post-processing capabilities with regards to flexible bodies, or flexbodies, for multi-body dynamics models.
From the Preferences dialog, you can access various MotionView options for your model.
Explore the various vehicle modeling tools.
Reference material for the HyperWorks Desktop scripting interface which is a set of Tcl/Tk commands.
Reference materials for the MotionView MDL Language, Tire Modeling, and the MDL Library.
Reference material detailing command statements, model statements, functions and the Subroutine Interface available in MotionSolve.
Reference material for Templex (a general purpose text and numeric processor) and additional mathematical functions and operators.
Reference materials for the MotionView Python Language.
MediaView plays video files, displays static images, tracks objects, and measures distances.
TableView creates an Excel-like spreadsheet in HyperWorks.
TextView math scripts reference vector data from HyperGraph windows to automate data processing and data summary.
Create, define, and export reports.
MotionView is a general pre-processor for Multibody Dynamics.
The MotionView ribbons allows you to quickly access tools and standard functions, and is located along the top of MotionView.
Create and edit points, bodies, lines (curve graphics), solids (graphics), markers and vectors, edit grounded/ungrounded bodies, create and edit rigid body groups, configure gravity, and select material properties.
Use the Bodies tool to create and edit rigid, point mass, and deformable/flexible bodies.
NLFE stands for Non Linear Finite Elements. The NLFE implementation in HyperWorks/MotionSolve is based on Absolute Nodal Coordinate Formulation or ANCF. In this approach, only absolute coordinates and global slopes are used to define the element nodal coordinates without the need for using infinitesimal or finite rotations. In complex multi-body simulations, flexible bodies are needed to improve model fidelity. In cases where the deformations and rotations are expected to be large and/or exceed linear assumptions, NLFE becomes a necessity.
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