Modify the Visual Attributes of a Graphic
From the Graphics panel’s Visualization tab, you can modify the visual attributes of the graphic types.
- Select a graphic from the Project Browser.
- In the Graphics panel, click the Visualization tab.
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Select a mesh mode.
Option Description Mesh Lines Shows all the mesh lines of the H3D graphic. Feature Lines Shows only the prominent feature lines of the H3D graphic. Edge Lines Shows only the edge lines of the H3D graphic. No Lines Hides all the lines on the H3D graphic. -
Select a shading option.
Option Description No Shading Hides all of the shading on the H3D graphic. Opaque Sets the display mode to Shaded. Sets the surface representation of the H3D graphic to Opaque. Use Material Sets the transparency as specified in the material (Applicable when the color is assigned from the material list). Transparent Sets the surface representation of the H3D graphic to transparent. - Select a color from the palette to change a graphic's color.
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Select a material to associate with the graphic.
Materials provide more precise control over an entity's visual properties by defining the behavior of an object's reflected and emitted light. By adjusting the light properties of a material, entities can be made to look more realistic. For example, materials can be defined that make an object appear chrome plated, glassy, metallic, and so on.Note: The graphic properties of the materials listed in the material list can be viewed in Graphic Entity Attributes panel. In addition, you can also create a user-defined material type.Tip: To avoid the graphic being visible during MotionSolve result animation, set the graphic's attribute hide_in_post to true using the *Set() statement in MDL. This option will set the graphic component's visibility to be turned off when the result H3D is loaded in HyperView. Refer to the *Graphic() documentation in the MDL Reference Guide.