Orient by One Axis
The orient one axis method is used to orient axisymmetric entities. You can orient any one of the three axes of a coordinate system, and MotionView computes the remaining two.
View new features for HyperWorks 2022.1.
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Create, open, import, and save models.
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Solver interfaces supported in HyperWorks.
A solver interface is made up of a template and a FE-input reader.
Browsers supply a great deal of view-related functionality by listing the parts of a model in a tabular and/or tree-based format, and providing controls inside the table that allow you to alter the display of model parts.
Create and edit 2D parametric sketch geometry.
Create, edit, and cleanup geometry.
FE geometry is topology on top of mesh, meaning CAD and mesh exist as a single entity. The purpose of FE geometry is to add vertices, edges, surfaces, and solids on FE models which have no CAD geometry.
Different types of mesh you can create in HyperWorks.
Create and edit 0D, 1D, 2D, and 3D elements.
Create, organize and manage parts and subsystems.
HyperMesh composites modeling.
Create connections between parts of your model.
Rapidly change the shape of the FE mesh without severely sacrificing the mesh quality.
Create a reduced ordered model to facilitate optimization at the concept phase.
Workflow to support topology optimization model build and setup.
Multi-disciplinary design exploration and optimization tools.
Validate the model built before running solver analysis.
Reduce a full 3D model with axisymmetric surfaces while accounting for imperfections.
Tools and workflows that are dedicated to rapidly creating new parts for specific use cases, or amending existing parts. The current capabilities are focused on stiffening parts.
Tools used for crash and safety analysis.
Airbag solutions offer airbag folder utilities and exports a resulting airbag in a Radioss deck.
Essential utility tools developed using HyperWorks-Tcl.
Import an aeroelastic finite element model with Nastran Bulk Data format.
Framework to plug certification methods to assess margin of safety from the model and result information.
Create evaluation lines, evaluate them, and optimize the interfaces to eliminate squeak and rattle issues.
Panels contains pre-processing and post-processing tools.
Results data can be post-processed using both HyperMesh and HyperView.
HyperGraph is a data analysis and plotting tool with interfaces to many file formats.
MotionView is a general pre-processor for Multibody Dynamics.
MotionView is a general pre-processor for Multi-body Dynamics.
A multibody system study generally involves the following broad steps. The following sections give a brief introduction on using MotionView and the related HyperWorks products to conduct such a study:
Open and save model files, import/export models, and import/export a solver deck.
Learn more about MotionView model entities.
MotionView supports and encourages a modular model building approach. Different entities can be aggregated into containers, thereby arranging a model into a collection of different assemblies or sub-systems.
A collector is a yellow button on a panel that enables you to select an entity type either graphically or from the topics/motionview/collectors_select_entity_dialog_r.html.
Explore data entry in MotionView.
The expression builder allows you to enter expressions in text boxes without extensive typing and memorization. It can be used to construct mathematical expressions that are a function of the model parameters.
MotionView contains an implicit variable called SolverMode. In MDL, SolverMode can be used in an "if" context to define topology (include Templex templates). MotionView retains the "if" result for both cases so that when you toggle the solver type, the associated text becomes active within the user interface.
The Select an "Entity" dialog allows you to change the entity in a collector.
Batch mode allows you to generate a solver input model file from an MDL model file and run the solver job without starting the MotionView user interface.
The Export Data dialog allows you to export your data to an Excel or text file.
The Data Summary dialog displays model data in a table that can be edited.
Coordinate systems in MotionView can be oriented using a variety of methods.
The orient one axis method is used to orient axisymmetric entities. You can orient any one of the three axes of a coordinate system, and MotionView computes the remaining two.
The orient two axes method allows you to precisely orient any one of the three axes and approximately define either of the remaining two axes. MotionView uses a cross product to compute the direction of the third axis and calculates the precise direction of the second axis using another cross product.
The orient by angles method orients a coordinate system with respect to another coordinate system using Euler’s angles. The Euler angles are entered into the text boxes and the reference coordinate system is specified with the Ref Marker collector. The three Euler angles are labeled Z, X’, and Z’’. They are used to perform a series of three simple rotations from the reference coordinate frame.
The direction cosines’ matrix is the transformation matrix that maps coordinates from the global reference frame to the current coordinate system. The three columns of the direction cosines’ matrix are unit vectors along the x, y, and z axes of the coordinate system in terms of the global frame.
Implicit graphics can be displayed for all applicable entities, allowing you to visualize their location and orientation.
Check Model searches for unresolved references and invalid data in the model. If errors in the model are detected, it is reported in the message window that is displayed when the check is completed.
The Create Deformable Surface From FEM macro enables you to quickly create a matrix of explicit markers to be used in defining a deformable surface.
Explore the various panels and tools in MotionView.
The Command Sets panel allows you to create command sets for the solver-command file. The command sets for a model are order dependent, since they define the contents of the solver command file.
Use the Forms tool to edit general data entry forms.
Use the Deformable Curves tool to create and edit deformable curves.
The Model Browser allows you to view the MotionView model structure while providing display and editing control of entities.
The MotionView ribbons allows you to quickly access tools and standard functions, and is located along the top of MotionView.
MotionView supports the importing of several types of CAD and FE formats.
MotionView has many pre-processing and post-processing capabilities with regards to flexible bodies, or flexbodies, for multi-body dynamics models.
From the Preferences dialog, you can access various MotionView options for your model.
Explore the various vehicle modeling tools.
Reference material for the HyperWorks Desktop scripting interface which is a set of Tcl/Tk commands.
Reference materials for the MotionView MDL Language, Tire Modeling, and the MDL Library.
Reference material detailing command statements, model statements, functions and the Subroutine Interface available in MotionSolve.
Reference material for Templex (a general purpose text and numeric processor) and additional mathematical functions and operators.
Reference materials for the MotionView Python Language.
MediaView plays video files, displays static images, tracks objects, and measures distances.
TableView creates an Excel-like spreadsheet in HyperWorks.
TextView math scripts reference vector data from HyperGraph windows to automate data processing and data summary.
Create, define, and export reports.
MotionView is a general pre-processor for Multibody Dynamics.
MotionView is a general pre-processor for Multi-body Dynamics.
Coordinate systems in MotionView can be oriented using a variety of methods.
The orient one axis method is used to orient axisymmetric entities. You can orient any one of the three axes of a coordinate system, and MotionView computes the remaining two.
The orient one axis method is used to orient axisymmetric entities. You can orient any one of the three axes of a coordinate system, and MotionView computes the remaining two.
If you choose Point or Vector, use the collector to select the point or vector to which you want to align the axis. Point or vector coordinates are displayed beneath the point or vector label. The coordinates are protected by a lock and can be edited when the lock is green.
For a point, the axis lies on a line from the origin to the specified point. For a vector, the axis lies on a line parallel to the selected vector.
If you choose the DxDyDz alignment method, enter the global dx, dy, and dz components of the axis in the text boxes. You may also enter a mathematical expression in any of the text boxes to define dx, dy or dz.
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