Geometry Menu
The following options are available from the Geometry menu:
        | Autocleanup | Performs automatic geometry cleanup and prepares it for meshing based on the parameters set in the BatchMesher criteria file, which can be edited from this panel. | 
| Card Editor | Select the entities that are viewed in the card image subpanel. | 
| Comparison Tool | Perform a model-based CAD-CAD, CAD-FE or FE-FE comparison between two models, or two selections of entities. You can also use this tool to find and report on geometrical/shape differences. | 
| Defeature | Find and delete pinholes, fillets on surfaces and surface edges and duplicate surfaces. | 
| Delete panel | Delete data from a model database, preview and delete empty collectors and preview and delete unused property collectors, material collectors, or curves. | 
| Distance | Determine the distance between two nodes/points or the angle between three nodes/points, or to change distances or angles. | 
| Edge Edit | Modify surface edges. | 
| Geom Match Topology | Fix gaps between stitched edges and vertices to make the actual geometry of the surfaces consistent with the model topology. | 
| Length | Determine the length of a selected group of lines. | 
| Line Edit | Split, join or extend lines. | 
| Lines | Create lines using a wide variety of methods. | 
| Mass Calc | Obtain the mass, area and/or volume of a selected group of elements, solids or surfaces. | 
| Metadata to CAE | Take metadata generated as part of the CAD import process and use it to setup CAE models. | 
| Midsurface | Extract the midsurface representation of a solid part. | 
| Morph | The Morphing menu provides functions to help you morph the shape of a finite element model in ways that are useful, logical and intuitive. | 
| Nodes | Create nodes using a wide variety of methods. | 
| Node Edit | Associate nodes to a point, line, or surface/solid face; move nodes along a surface; place a node at a point on a surface; remap a list of nodes to a line; or project nodes to an imaginary line passing through two nodes. | 
| Normals | Display the normal of an element or surface, adjust the orientation of element normals and reverse the normal of an element or surface. | 
| Numbers | Display the IDs of an entity. | 
| Organize | Reorganize your database by copying or moving data (entities) among collectors or includes. | 
| Permute | Switch coordinates of model entities in the global coordinate system. | 
| Point Edit | Perform many point-specific geometry cleanup tasks. | 
| Points | Create free points using a wide variety of methods. | 
| Position | Specify a new position for model entities. | 
| Project | Project data entities to a plane, vector, surface or line. | 
| Quick Edit | Many tools for rapid editing of model geometry. | 
| Reflect | Reflect portions of a model about a plane, changing the selected portion into a mirror image of itself. | 
| Renumber | Renumber entities. | 
| Rotate | Rotate entities around an axis in space. | 
| Scale | Increase or decrease an entity’s dimensions. | 
| Solid Edit | Modify solid entities, including trimming and/or splitting solids and merging solids into a single entity. | 
| Solids | Create solid geometry using a wide variety of methods. | 
| Surface Edit | Allows you to perform a variety of surface editing, trimming and creation functions. | 
| Surfaces | Create surfaces using a wide variety of methods. | 
| Systems | Create rectangular, cylindrical and spherical coordinate systems. | 
| Translate | Move entities in a single specified direction. | 
| Vectors | Create a vector entity. |