*BeginGraphic()

Indicates the beginning of a graphic block.

Syntax

*BeginGraphic()

Application

MotionView, HyperView, and MediaView.

Context

*BeginPage()

*BeginWindow()

Report Definitions

Example

*BeginPage()
  *BeginWindow(Animation)
    *IsActive()
    *BeginGraphic()
		*LightInfo(0, 0, 1, 0.5, 0.5, 0.5, 64)
		*RotationAngle(15)
		*View(-0.707107, -0.353553, 0.612372, 0, 
                0.707107, -0.353553, 0.612372, 0, 
               -3.09086e-08, 0.866025, 0.5, 0, 
               -4.48139, -2.31186, 2.40646, 1)
		*ClippingRegion(1657.26, 2890.54, -613.754,
                         270.386)
         *GraphicSource("../demos/pass_belt.KIN3", 
                        1, 1, 1)
		*Preferences (FixF, FixM, 500, 500, 100,
                       RenderHelix, 0, 1, 
                       TimestepOn)
		*Part("Sphere 10", On, 5, Opa, Sha, 
               NoTrace)
		*Part("Sphere 12", On, 7, Opa, Sha,
               TraceBySteps)
		• • •
		*Force("F/1021", On, 2, Opa, Sha, NoTrace,
                Force, component)
		• • •
		*Tracking (On, "Sphere 8", OnDx, OnDy, 
                    OnDz, OnRot, 4)
    *EndGraphic()
  *EndWindow()
*EndPage()

Comments

Graphic blocks define model attributes, light sources, and view orientation.

Every window defined as an animation window must have a *BeginGraphic() statement.

Model window blocks can contain a *BeginGraphic() block.

Every *BeginGraphic() statement requires a closing *EndGraphic() statement.

*BeginGraphic() blocks can contain multiple *ModelSource() statements, allowing several graphics of the same type to be overlayed.