*Perspective()

Specifies settings for perspective drawing of 3D graphic entities.

Syntax

*Perspective (FOV, Z offset, Near plane, Far plane)

Application

MotionView, HyperView, and MediaView

Inputs

FOV
Field of view angle.
Z offset
View frustum Z offset.
Near plane
Distance to the nearest plane.
Far plane
Distance to the farthest plane.

Context

*BeginGraphic()

Example

*BeginGraphic()
• • •
   *Perspective(10, 0, 1.68361, 1683.61)
   *ModelSource({GRAPHIC_FILE_1}, LS_DYNA d3plot)
   *ResultSource({RESULT_FILE_1}, LS_DYNA d3plot)
• • •
*EndGraphic()

Comments

It is easier to alter these parameters through the user interface than through the session.