*SetColorMaterialComplex()
Sets the properties for a complex color material.
Syntax
*SetColorMaterialComplex(color_name,alpha,shininess, 
                                   emission_red, emission_green, emission_blue, 
                                   specular_red, specular_green, specular_blue, 
                                   ambient_red, ambient_green, ambient_blue, 
                                   diffuse_red, diffuse_green, diffuse_blue)
    Arguments
- color_name
 - The variable name of the material color.
 - alpha
 - Specifies the transparency of a material.
 - shininess
 - Specifies the degree of shininess of the specular light component of a material.
 - emission_red
 - Specifies the red value for the emitted light component of a material.
 - emission_green
 - Specifies the green value for the emitted light component of a material.
 - emission_blue
 - Specifies the blue value for the emitted light component of a material.
 - specular_red
 - Specifies the red value for the specular light component of a material.
 - specular_green
 - Specifies the green value for the specular light component of a material.
 - specular_blue
 - Specifies the blue value for the specular light component of a material.
 - ambient_red
 - Specifies the red value for the ambient light component of a material.
 - ambient_green
 - Specifies the green value for the ambient light component of a material.
 - ambient_blue
 - Specifies the blue value for the ambient light component of a material.
 - diffuse_red
 - Specifies the red value for the diffuse light component of a material.
 - diffuse_green
 - Specifies the green value for the diffuse light component of a material.
 - diffuse_blue
 - Specifies the blue value for the diffuse light component of a material.
 
Example
*ColorMaterial(mat_aluminum_alloy, "Aluminum alloy")
*SetColorMaterialComplex(mat_aluminum_alloy, 1, 32.7007, 0, 0, 0, 1, 1, 1, 0.13923, 0.13923, 0.13923, 0.69615, 0.69615, 0.69615)
*ColorMaterial(mat_color1, "Color 1")
*SetColorMaterialSimple(mat_color1, 0.4, 0.7, 0.8, 1.0)
*SetColorMaterialReference(gra_0, mat_color1)
    Context
Comments
A color material can be set using either the simple or complex method.