Model Entities
Learn more about MotionView model entities.
- Control Entities
- 
            - ControlSISO
- SolverDiff
 
- Geometric Entities
- 
            - Graphics
- Marker
- Point
- Vector
 
- Physical Entities
- 
            - Advanced Joints
- Beam
- Body
- Bushing
- Coil spring/Torsion spring
- Constraint
- Contact
- Coupler
- Field
- Force
- Gear
- Joints
- Motion
- Polybeam
- Sensors
- Spring Dampers
 
- Reference Entities
- 
            - Curve
- Deformable Curve
- Deformable Surfaces
- Materials
- SolverArray
- SolverString
- SolverVariable
- Surfaces
 
- User-Defined Entities
- 
            - Dataset
- Form
- Procedure
- Template
 
| Entity Properties | The attributes of an entity are called properties. The properties of a point entity are the X coordinate, Y coordinate, and Z coordinate. Body entities have mass and inertia properties. A property can be a simple scalar value or it can be a mathematical expression that makes a property a function of other properties in the model. | 
| Entity Pairs | MotionView can store entities as pairs and provides
                tools for managing symmetry. Each side of a symmetric model is separately maintained
                to avoid having to build one half of a model and mirror it to create a full model.
                Symmetry is turned on or off using the Symmetric Properties option.  Figure 1. Points panel - Symmetric Properties option |