Browsers supply a great deal of view-related functionality by listing the parts of a model in a tabular and/or tree-based
format, and providing controls inside the table that allow you to alter the display of model parts.
Use the Create Points/Nodes tool to create and edit points/nodes on geometry surfaces and lines or in space. Points and nodes can be used to
establish reference locations for geometry construction and meaningful snap locations for use with other tools.
A surface represents the geometry associated with a physical part. A surface is a two-dimensional geometric entity that
may be used in automatic mesh generation.
Solids are closed volume of surfaces that can take any shape. Solids are three-dimensional entities that can be used in
automatic tetra and solid meshing.
A face is a single Non-uniform Rational B-Spline (NURBS) and is the smallest area entity. It has a separate underlying
mathematical definition, specified when it was created.
FE geometry is topology on top of mesh, meaning CAD and mesh exist as a single entity. The purpose of FE geometry
is to add vertices, edges, surfaces, and solids on FE models which have no CAD geometry.
Tools and workflows that are dedicated to rapidly creating new parts for specific use cases, or amending existing
parts. The current capabilities are focused on stiffening parts.
Learn about creating, editing, and extracting points and nodes.
Points
A point is a zero-dimensional geometric entity.
Nodes
Nodes are the most basic finite element entity. A node represents a physical position on the structure being modeled.
Create and Edit Points/Nodes
Use the Create Points/Nodes tool to create and edit points/nodes on geometry surfaces and lines or in space. Points and nodes can be used to establish reference locations for geometry construction and meaningful snap locations for use with other tools.
Extract Points and Nodes
Use the Extract Points/Nodes tool to interpolate and divide an edge or line, and find the center of an arc, fillet, or multiple curve segments.