*vectorupdate_xproduct
Updates a vector entity created from the cross product of two other vectors.
Syntax
*vectorupdate_xproduct markid basenode vector_A vector_B magnitude baseflag directionflag
Type
HyperMesh Tcl Modify Command
Description
Updates a vector entity created from the cross product of two other vectors.
Inputs
- markid
- The ID of the mark that contains the vectors to update.
- basenode
- The ID of the node where the base of the result is located after it is updated.
- vector_A
- The ID of the first vector entity in the cross product.
- vector_B
- The ID of the 2nd vector entity in the cross product.
- magnitude
- Magnitude of vectors.
- baseflag
- A flag (0,1) to update the base node of the vector.
- directionflag
- A flag (0,1) to update the direction and magnitude of the vector
Errors
None.