Browsers supply a great deal of view-related functionality by listing the parts of a model in a tabular and/or tree-based
format, and providing controls inside the table that allow you to alter the display of model parts.
Use the Create Points/Nodes tool to create and edit points/free nodes on geometry surfaces and lines or in space. Points and nodes can be used
to establish reference locations for geometry construction and meaningful snap locations for use with other tools.
A surface represents the geometry associated with a physical part. A surface is a two-dimensional geometric entity that
may be used in automatic mesh generation.
Solids are closed volume of surfaces that can take any shape. Solids are three-dimensional entities that can be used in
automatic tetra and solid meshing.
A face is a single Non-uniform Rational B-Spline (NURBS) and is the smallest area entity. It has a separate underlying
mathematical definition, specified when it was created.
FE geometry is topology on top of mesh, meaning CAD and mesh exist as a single entity. The purpose of FE geometry
is to add vertices, edges, surfaces, and solids on FE models which have no CAD geometry.
Tools and workflows that are dedicated to rapidly creating new parts for specific use cases, or amending existing
parts. The current capabilities are focused on stiffening parts.
Use the Create Points/Nodes tool to create and edit points/free nodes on geometry surfaces and lines or in space. Points and nodes can be used
to establish reference locations for geometry construction and meaningful snap locations for use with other tools.
Use the Create Points/Nodes tool to create and edit
points/free nodes on geometry surfaces and lines or in space. Points and nodes can be used
to establish reference locations for geometry construction and meaningful snap locations for
use with other tools.
New points created on existing
geometry are organized in the same component as the source geometry, and new points
created in empty space are organized in the current component.
From the Geometry ribbon, Points
tool group, click the Create Points/Nodes tool.
From the drop-down menu on the guide bar, select whether
to create Points or Free
Nodes.
Create points and free nodes in the following ways:
Left-click in the modeling window and enter X,
Y, and Z coordinates in the microdialog. Optionally,
click to enter coordinates with respect to a local
coordinate system.
Click and drag to create midpoints/nodes.
Hold Ctrl to create center points/nodes between
2 or 3 locations.
Double-click on a point or a node to edit its coordinates.
Optional: For nodes, click on the guide bar to clear
all free nodes.
Tip:
Create points and nodes at predefined points on geometry, such as end,
middle, center, and intersection points. When interpolating points and
nodes, you can also snap to points along the x, y, and z axis.
Copying and pasting topology vertices (fixed points) generates free points
and organizes them in the same component.