Browsers supply a great deal of view-related functionality by listing the parts of a model in a tabular and/or tree-based
format, and providing controls inside the table that allow you to alter the display of model parts.
FE geometry is topology on top of mesh, meaning CAD and mesh exist as a single entity. The purpose of FE geometry
is to add vertices, edges, surfaces, and solids on FE models which have no CAD geometry.
Tools and workflows that are dedicated to rapidly creating new parts for specific use cases, or amending existing
parts. The current capabilities are focused on stiffening parts.
Create and edit systems, assemblies, and analyses, use wizards to build models quickly, create and edit belt/pullies,
NLFE stabars, and NLFE springs, access the EDEM and Track Builder tools.
Create and edit points, bodies, lines (curve graphics), solids (graphics), markers and vectors, edit grounded/ungrounded
bodies, create and edit rigid body groups, configure gravity, and select material properties.
Use the Points tool to create and edit
individual points, points on a vector, points along a curve, points at
the center of a circle, and parametric points.
Use the tool to create curve graphics from a set of selected
points or nodes. The generated curve graphics can be used to setup 2D
rigid to rigid contact or advanced joints, such as point to curve or
curve to curve joints. Based on the selected set of points or nodes
belonging to a file graphic or CAD graphic, this tool creates a 3D
cartesian curve and a curve graphic.
There are three ways in which a box graphic (or cuboid) can be defined based on the location of the graphic reference
frame about which the graphic is being created. The dimensions for the graphic are also specified using this reference
frame.
A curve graphic is created by positioning a 3D curve entity (Cartesian or parametric curve) in a reference frame (marker).
The reference frame can be an explicit marker or can be implicitly defined using a body-point-orientation method.
A graphic system entity acts similar to that of a general system entity - it is intended to be used as a container
for graphic entities, and it can be used repetitively. Like general systems, graphic systems can use attachments that
refer to entities that are external to the system - this allows you to use them repetitively by parameterizing the
body, point, etc. that are typically needed to define the graphics within the graphic system.
Create and edit outputs, create and edit templates, run the solver, view reports, access the Load Export utility,
use the Optimization Wizard, open HyperStudy, utilize many pre-processing and post-processing capabilities with regards
to flexible bodies (or flexbodies), run MS/EDEM cosimulation in batch mode, and generate H3D from EDEM.
Create and edit points, bodies, lines (curve graphics), solids (graphics), markers and vectors, edit grounded/ungrounded
bodies, create and edit rigid body groups, configure gravity, and select material properties.
The file graphic type is used when realistic shapes of the bodies of the mechanism
are to be included in the model.
File graphics can be imported into MotionView using the
Import CAD or FE using HyperMesh utility, or if an H3D
file of the CAD data already exists then it can be manually added (using the method
described below). Other file formats that are supported include:
.fem, .shl, .obj,
and .g.
The figure below shows the various file graphic options and settings that are
available in MotionView: Figure 1.
If the Graphics panel is not currently displayed, select the desired graphic by
clicking on it in the Project Browser or in the modeling window.
The Graphics panel is automatically displayed.
Use the icon next to Graphic source to browse and select a graphic file.
Click the Body collector and
select a body from the modeling window, or double click
the Body collector to open the Model Tree (from which the desired body can be selected).
Use the Component drop-down menu (located in the top right corner of the panel)
to select All or the desired component name.
Click the Set Label to Component
Name button to set the component name as the label of the
graphic entity.
Use the Mesh Scheme drop-down menu to control the level of discretization of
the graphic written to the solver deck.
Controlling the mesh scheme is useful in reducing the size of the solver deck
as well as result files, when the mesh does not influence the solution.
Option
Description
Aggressive
Reduces the most resolution from the triamesh.
Average
Reduces some resolution from the triamesh.
Conservative
Reduces the resolution of the trimesh slightly.
None
This option does not change the resolution of the triamesh.
Tip: This setting is recommended if the graphic is used in
contacts.
When the MotionView model is exported to MotionSolve, the file graphic information is written as a
triangular mesh with nodes and elements (tessellation). A fine mesh on the
surfaces results in a large amount of nodes and elements in the MotionSolve XML file and subsequently a larger size
MotionSolve results animation file. The Mesh
Scheme setting provides a way to coarsen the mesh upon export, thus reducing the
file size of the XML as much as possible.
Click the Location tab.
If the imported H3D file graphic is not positioned/oriented in the desired
fashion in the model reference frame, this can be corrected using the options
available on the Location tab.
Select a transformation method from the Transform Method drop-down menu.
If Marker is chosen:
Click the Marker collector and select the marker
that you want to use as a reference marker for transformation.
By default the global frame is set as the reference marker.
If you know the absolute values of the position and orientation of the
graphic with respect to the chosen reference marker, enter those values
in the X, Y, Z fields (located under Origin) and the three Euler angles
(in radians) in the three Orientation fields.
If you do not know the absolute values of position and orientation,
incrementally move and rotate the graphic by clicking
Orient and invoking the Graphic
Orient dialog.
Enter the desired translational displacement values in the fields
labeled Translate (for any or all of the three translational axes) by
clicking the appropriate check box. Click the +
or – buttons for the graphic to be moved
accordingly.
In the fields labeled Rotate, click the desired radio button for
RX, RY, or
RZ and enter the desired rotation value in
degrees. Click the + or –
buttons to apply the rotation.
Repeat the same process for the other two rotational axes if
required.
Click OK to close the dialog.
The entered values will now be applied to the graphic and will
be displayed on the panel.
Under Scale, enter three scaling factors for the
graphic object in the Cartesian directions.
If Body is chosen:
Click the Body collector and select the body to
be used as a reference for specifying the location and orientation for
the file graphic.
Use the same steps as described in the marker transformation method to
locate and orient the graphic.
Note: If the CAD or FE Import utility was used to import the graphic
into the model and if locator points were created to specify the
three points on the graphic, then three additional transform methods
are available:
Auto Position
Auto Position and Orient
Auto Position, Orient and Scale
As the names suggest, the three methods use the three locator points
to position and orient and/or scale the imported file graphic.
If Auto Position is chosen:
Click the Point 1 collector and pick a point
from the modeling window (or the Model Tree) that represents the position of the file
graphic.
Enter the orientation and scale values for the file graphic in their
respective fields.
If Auto Position and Orient is chosen:
Click the Point 1 collector and pick a point
from the modeling window (or the Model Tree) that represents the position of the file
graphic.
Select a point that represents the orientation of the graphic for the
Point 2 collector.
Enter three scale values in the fields labeled Scale.
If Auto Position, Orient and Scale is chosen, select
the three points that represent the position (Point 1), orientation (Point 2),
and scale (Point 3) of the file graphic and the graphic will be automatically
moved to desired location with proper orientation and scale.
Click the Inertia Properties
tab and review the mass and center of mass coordinates for the graphic.